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Has anyone tried to estimate the HP values of bosses? http://forum.arimyth.com/viewtopic.php?f=10&t=328 |
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Author: | blue_myriddn [ Thu Oct 01, 2009 4:28 pm ] |
Post subject: | Has anyone tried to estimate the HP values of bosses? |
For example - how much life does NM Diablo have? seems like useful info, but I don't think I have ever seen anyone come up with good numbers. |
Author: | PureRage-DoD [ Thu Oct 01, 2009 4:49 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
no idea realy, I think it would be pretty hard to estimate unless the damage was being done by only 1 member with no cb. nm diab has about |_____________________________________________________________________| much |
Author: | Kruno [ Fri Oct 02, 2009 6:44 am ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
about 50 zillion sometimes |
Author: | kramuti [ Sat Oct 03, 2009 11:30 am ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
Here are the act bosses. I may update this if people really want others. Boss Norm NM Hell Andariel 12000 462.5k 915k Duriel 40000 525k 1007.5k Mephisto 97500 577.5k 1121.25k Diablo 200k 661.25k 1186.25k Baal 225k 750k 1251.25k This is taken from monstats.txt and the correct multiplier from monlvls.txt Edit: Remember, the 300% is NOT accounted for. |
Author: | Kruno [ Sat Oct 03, 2009 2:28 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
damn I'm trying to find those numbers, but that monstats.txt file is so confusing |
Author: | kramuti [ Sat Oct 03, 2009 3:46 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
Kruno wrote: damn I'm trying to find those numbers, but that monstats.txt file is so confusing Columns EZ, FM and FZ ( if i recall) in monstats.txt times the corresponding hp column in monlvl.txt..divided by 100. This is because the multiplier in monlvl is percentage based. edit. I also thought about something else. This doesn't add in extra effects that bosses may receive on spawn. If they get extra strong or somethin, then this has to be incorporated...in other words This is a base value. |
Author: | kramuti [ Wed Oct 07, 2009 3:04 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
Here are BASE hitpoints in (vanilla-like) /players 1. i.e. for normal andariel, use [monstats.txt (row158,column EZ)] times [monlvls.txt (row22,column N)] /100 If/when I have time, I will dig through what bosses spawn with, what health bonuses are given by these and incorporate these into the list...does somebody have either of these listed by chance? Some are not here yet. I should get the missing ones soon. Those that have name?othername need confirmed. Some may be flat wrong...most others seem ok. I tried to upload this, but .txt and .xls are the only formats I have them saved in...if a mod wants this and has Dropbox I can put it in a folder there. Boss Lvl-N Lvl-NM Level-H hp-N hp-NM hp-H Blood Raven 12 61 81 2200 355000 652500 Griswold 14 61 81 650 44375 72500 Countess 16 62 82 900 45000 77437.5 Smith 17 62 82 960 45000 73750 Mortanius?vampire6 18 63 83 850 45625 75000 Andy 20 64 84 12000 462500 915000 Radamant 22 65 85 1265 48125 77500 Juggernaut?2 24 65 85 650 17325 27900 Bliteworm 25 66 86 0 0 0 Ardual?cantor6 26 66 86 2250 51187.5 86625 Dark Knight 27 67 87 0 0 0 Durry 30 68 88 40000 525000 1007500 Sszak 32 68 88 1500 52500 85312.5 Chimera 34 69 89 6250 55687.5 90750 Leviathan? 35 70 90 26250 205000 335000 Sarina?vilmother5 36 70 90 6875 56375 92125 Hatestorm 36 70 90 6875 56375 92125 Council 38 71 91 7500 57062.5 93500 Mithia?madae 39 71 91 0 0 0 Mephisto 40 72 92 97500 577500 1121250 Izual 42 73 93 105000 591250 1137500 Hellforge 46 74 94 14000 63250 102062.5 Moloch 49 75 95 16625 64687.5 103500 Amon 49 75 95 16625 64687.5 103500 Deseis 49 75 95 16625 64687.5 103500 Diablo 50 76 96 200000 661250 1186250 Shenk?overseer1 51 76 96 24150 69000 109500 White Dragon 53 77 97 31625 70500 111000 Acaste 54 77 97 30000 70500 111000 Nihliathak 55 78 98 31250 72000 112500 Ancients 56 78 98 22750 45000 75000 Guardian 57 78 98 37125 72000 112500 Baphomet 58 79 99 40600 73500 114000 Archmel?boneking 58 79 99 40600 73500 114000 Asmodeus 58 79 99 40600 73500 114000 Glasya 58 79 99 40600 73500 114000 Darkness/shadowlord 58 79 99 40600 73500 114000 Baaly 60 80 100 375000 750000 1251250 Belial 58 79 99 39200 73500 114000 Azmodan 58 79 99 39200 73500 114000 Samhain 60 80 100 42000 75000 115500 Edited adariel calc...(row14 -> row 22) |
Author: | blue_myriddn [ Wed Oct 07, 2009 3:13 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
That looks like a good start kramuti, but I think the values are a little low. I wonder if Soulmancer is doing a mass multiplier in there. I know for starters you can take everything on your list and multiply it by 400% for the single spawn fix, but even that lends for numbers that are a bit low. Still - best looking estimates I have seen so far and maybe it is just about right |
Author: | kramuti [ Wed Oct 07, 2009 3:18 pm ] |
Post subject: | Re: Has anyone tried to estimate the HP values of bosses? |
Thanks blue. That is why I need the modifiers they are spawned with. Doesn't mana burn give hp boosts and whatnot? None of this is factored in. Neither is the SS fix. I figured I would put this out there so that the rest becomes much easier for me/others to do...and tell folks how it was done in vanilla. |
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