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 Post subject: Has anyone tried to estimate the HP values of bosses?
PostPosted: Thu Oct 01, 2009 4:28 pm 
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For example - how much life does NM Diablo have?

seems like useful info, but I don't think I have ever seen anyone come up with good numbers.

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Thu Oct 01, 2009 4:49 pm 
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no idea realy, I think it would be pretty hard to estimate unless the damage was being done by only 1 member with no cb.

nm diab has about |_____________________________________________________________________| much

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Fri Oct 02, 2009 6:44 am 
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about 50 zillion sometimes

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Sat Oct 03, 2009 11:30 am 
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Here are the act bosses. I may update this if people really want others.
Boss Norm NM Hell
Andariel 12000 462.5k 915k
Duriel 40000 525k 1007.5k
Mephisto 97500 577.5k 1121.25k
Diablo 200k 661.25k 1186.25k
Baal 225k 750k 1251.25k

This is taken from monstats.txt and the correct multiplier from monlvls.txt

Edit: Remember, the 300% is NOT accounted for.

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Sat Oct 03, 2009 2:28 pm 
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damn I'm trying to find those numbers, but that monstats.txt file is so confusing

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Sat Oct 03, 2009 3:46 pm 
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Kruno wrote:
damn I'm trying to find those numbers, but that monstats.txt file is so confusing


Columns EZ, FM and FZ ( if i recall) in monstats.txt times the corresponding hp column in monlvl.txt..divided by 100. This is because the multiplier in monlvl is percentage based.

edit. I also thought about something else. This doesn't add in extra effects that bosses may receive on spawn. If they get extra strong or somethin, then this has to be incorporated...in other words

This is a base value.

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Wed Oct 07, 2009 3:04 pm 
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Here are BASE hitpoints in (vanilla-like) /players 1.
i.e. for normal andariel, use
[monstats.txt (row158,column EZ)] times [monlvls.txt (row22,column N)] /100
If/when I have time, I will dig through what bosses spawn with, what health bonuses are given by these and incorporate these into the list...does somebody have either of these listed by chance?
Some are not here yet. I should get the missing ones soon.
Those that have name?othername need confirmed. Some may be flat wrong...most others seem ok.

I tried to upload this, but .txt and .xls are the only formats I have them saved in...if a mod wants this and has Dropbox I can put it in a folder there.

Boss Lvl-N Lvl-NM Level-H hp-N hp-NM hp-H
Blood Raven 12 61 81 2200 355000 652500
Griswold 14 61 81 650 44375 72500
Countess 16 62 82 900 45000 77437.5
Smith 17 62 82 960 45000 73750
Mortanius?vampire6 18 63 83 850 45625 75000
Andy 20 64 84 12000 462500 915000
Radamant 22 65 85 1265 48125 77500
Juggernaut?2 24 65 85 650 17325 27900
Bliteworm 25 66 86 0 0 0
Ardual?cantor6 26 66 86 2250 51187.5 86625
Dark Knight 27 67 87 0 0 0
Durry 30 68 88 40000 525000 1007500
Sszak 32 68 88 1500 52500 85312.5
Chimera 34 69 89 6250 55687.5 90750
Leviathan? 35 70 90 26250 205000 335000
Sarina?vilmother5 36 70 90 6875 56375 92125
Hatestorm 36 70 90 6875 56375 92125
Council 38 71 91 7500 57062.5 93500
Mithia?madae 39 71 91 0 0 0
Mephisto 40 72 92 97500 577500 1121250
Izual 42 73 93 105000 591250 1137500
Hellforge 46 74 94 14000 63250 102062.5
Moloch 49 75 95 16625 64687.5 103500
Amon 49 75 95 16625 64687.5 103500
Deseis 49 75 95 16625 64687.5 103500
Diablo 50 76 96 200000 661250 1186250
Shenk?overseer1 51 76 96 24150 69000 109500
White Dragon 53 77 97 31625 70500 111000
Acaste 54 77 97 30000 70500 111000
Nihliathak 55 78 98 31250 72000 112500
Ancients 56 78 98 22750 45000 75000
Guardian 57 78 98 37125 72000 112500
Baphomet 58 79 99 40600 73500 114000
Archmel?boneking 58 79 99 40600 73500 114000
Asmodeus 58 79 99 40600 73500 114000
Glasya 58 79 99 40600 73500 114000
Darkness/shadowlord 58 79 99 40600 73500 114000
Baaly 60 80 100 375000 750000 1251250
Belial 58 79 99 39200 73500 114000
Azmodan 58 79 99 39200 73500 114000
Samhain 60 80 100 42000 75000 115500

Edited adariel calc...(row14 -> row 22)

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Last edited by kramuti on Wed Oct 07, 2009 3:28 pm, edited 1 time in total.

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Wed Oct 07, 2009 3:13 pm 
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That looks like a good start kramuti, but I think the values are a little low. I wonder if Soulmancer is doing a mass multiplier in there. I know for starters you can take everything on your list and multiply it by 400% for the single spawn fix, but even that lends for numbers that are a bit low.

Still - best looking estimates I have seen so far and maybe it is just about right

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 Post subject: Re: Has anyone tried to estimate the HP values of bosses?
PostPosted: Wed Oct 07, 2009 3:18 pm 
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Thanks blue.

That is why I need the modifiers they are spawned with. Doesn't mana burn give hp boosts and whatnot? None of this is factored in. Neither is the SS fix.

I figured I would put this out there so that the rest becomes much easier for me/others to do...and tell folks how it was done in vanilla.

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