Rasta wrote:
just fyi, the 'Tank' class doesn't even exist in diablo 2.
tank = someone who absorbs dmg and keeps the aggro on himself rather than on the party.
Its been a part of Diablo2 for years now. Always has been. Its been a key component of this mod for several years as well. To deny that is the case is simply a falsehood, so I am not sure why you keep proclaiming it as if it were some sort of fact. I certainly haven't seen you around this community as long as other people. I have played with and played tanks in this mod since at least 2006, probably longer but I am getting old and my memory fails me.
I also played with and played tanks on b.net as well. Less of a role there as few things did much damage, but it was handy against uber Diablo now and then.
Rasta wrote:
Also I agree about amp, the balance on AMP pretty fucked I really don't know why it was like that in the first place.
I know why. It was there to balance out Crushing Blow. I don't think it was a good solution though, which is why when Soulmancer let me put together a balance patch, I just balanced Crushing blow directly rather than indirectly. I know a whole bunch of things that you don't know. Its part of the benefit of seeing this mod evolve over the years.