Gates of Arimyth
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Build attempt: ww blazer: fail
http://forum.arimyth.com/viewtopic.php?f=10&t=3204
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Author:  Dieu [ Mon Feb 21, 2011 8:06 pm ]
Post subject:  Build attempt: ww blazer: fail

The fire path appears to be there when whirling but no damage is dealt from it.

Author:  blue_myriddn [ Mon Feb 21, 2011 10:25 pm ]
Post subject:  Re: Build attempt: ww blazer: fail

Blaze works best when you can stack a "patch". It is a tricky skill to use, but extremely effective.

I don't think that the ctc blaze will really cut it other than being "aww.. isn't that cute"

What was the basic plan for the build?

Author:  Dieu [ Mon Feb 21, 2011 11:45 pm ]
Post subject:  Re: Build attempt: ww blazer: fail

Simply a blaze sorc with chaos rw, hoping to stack blaze right under the boss's feet when dragging isnt an option.

So the build isnt total fail, but im just a regular blazer...

Maybe it would be a little op if it worked with ww but i still wonder why it doesnt work. Fire graphics are displayed but nothing happens. It's still a big piece of fun, none of my other builds melts bosses as fast as this.

Author:  Brevan [ Tue Feb 22, 2011 1:18 am ]
Post subject:  Re: Build attempt: ww blazer: fail

I'm glad to hear that someone has finally made a Blaze sorc this ladder. Since playing with parties is a bit harder on a Blazer, I recommend "Bowling for Baddies"(TM). That's where you plant a FWall at your feet, but try to aim it at the monsters being tanked on the front-line of battle (so there is essentially a line drawn from near your feet to the critter). It's very challenging to get the critter you were after if they're far away, but awsome when you get a perfect strike.

Blaze only appears on the areas where you have walked or run. Since WW is an attack skill, you did not run or walk on the areas you WW over. On the client computer, it shows the flames, but they do not exist on the server.

I couldn't find a source for the information anymore (so perhaps the following information is just outdated), but I once heard that WW isn't affected by any movement speed affects, such as decrep and chill. On the client side it clearly slows your char, but theoretically you should be able to cast WW again whenever you think it finished on the server. This might be a bit hard to test, since server desynchronization makes the results hard to rely on (you'd be looking for the onStruck-graphic to appear on monsters that are too far away for you to hit). If you were only using WW on unleachables, then you might be able to notice your mana dropping at the usual rate rather than at a slowed rate.

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