Gates of Arimyth
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-Requirement Charms
http://forum.arimyth.com/viewtopic.php?f=10&t=3168
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Author:  stars [ Fri Feb 18, 2011 3:36 am ]
Post subject:  -Requirement Charms

Were these nerfed to 10% too?

Also how in the hell does a sorc get up to 80str? is there a special item that has a lot of str to str bug..

I'm using -10% req in sword, P ammy in armor bunch of str charms and I'm still 30 points short. I really don't want to waste those points in str...

Author:  stars [ Fri Feb 18, 2011 4:02 am ]
Post subject:  Re: -Requirement Charms

Err I can't even strength bug this must be some sort of sick joke.

Author:  Steel [ Fri Feb 18, 2011 4:53 am ]
Post subject:  Re: -Requirement Charms

stars wrote:
Err I can't even strength bug this must be some sort of sick joke.
Win

Author:  blue_myriddn [ Fri Feb 18, 2011 9:21 am ]
Post subject:  Re: -Requirement Charms

Click on the strength button.
Stop relying on bugs.

A sorc will probably need around 100 strength by end game.

Author:  Dieu [ Fri Feb 18, 2011 9:44 am ]
Post subject:  Re: -Requirement Charms

Sorc got a so low life per vita anyways that putting 80 str is no biggie imo.

If u fit diamonds instead of amethists in armor/helm and pump str your effective life should improve. You will be a bit more vulnerable to high dmg single hit attacks like chargers/ancients tho, for those hard hitters try rubys.

Author:  Utter [ Sun Feb 20, 2011 1:41 pm ]
Post subject:  Re: -Requirement Charms

stars wrote:
Also how in the hell does a sorc get up to 80str?

I really don't want to waste those points in str...


1. By clicking on the str button when leveling up... :roll:

2. If you need it, then they aint wasted right? :roll:

Author:  drrod [ Sun Feb 20, 2011 2:58 pm ]
Post subject:  Re: -Requirement Charms

All my casters are using 20-30 base strength. I really wouldn't recommend going over 50ish base strength on a caster. It isn't that hard to get 104 str for Templars by end game at all(even without the use of sockets; crafts are your friend). Anything before endgame can just be managed by charms and sockets. Melee and maybe some hybrids should be the only ones investing heavily in strength this patch.

Also WTF is a -req charm? Must mean jewels, which I do feel the -10% isn't enough. -10% requirements simply isn't worth using up a socket slot for unless you hit some godly rare jewel roll. What was so bad about tossing a -20% req jewel into some armor/weapon you couldn't use at the moment? It was a temporary fix, took a socket, and kept you from investing needless points into str/dex until you could figure out how much base stat you really needed. -15% on Hel runes and maybe -20% on Wirt's would be most welcome.

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