I have a lvl90 kicksin right now... Few things: - ShadowMaster is ten times as strong as shadowwarrior. Dont even consider the smaller one. The bigger one is maxed out a fairly capable tank, and in areas full of chargers and other exploding bs a very useful addon. Since he uses dragonflight very often, he is always in place and less of a burden then mercs, whcih can hardly keep up with you. - Venom: really? It doesnt do anything to your build. You can dish out 250k+ dmg easily with crapgear, if you want to, so venom wont do much. Also venom is only applied when you charge, and to the kicked monster. Not to the explosion that kills everything But you have too many points after tiger, kick, fade, shadowmaster anyway... So you can skill it if you like as last skill - bosskilling: bosses are PI in hell so you wont do dmg to them at all (no physdmg = no explosion) Venom wont kill any boss in hell, so you are not a bosskiller, end of story - The maintask my sin performs in hell bossfights is to tank. With any HP-Push (against dmgspikes) and a holy bolt once a minute she can tank pretty much everything. (didnt try baal+ yet, but im far away from well geared, so i guess it wont be a problem) With maxed fade you cap out on all res(including physres) easily. Now stick some dmgreduce on her and your blocker is finished. (i have about 150 dualreduce in bossfights now) - areakilling: your kicks kill everything, that is not PI/FI, when you solo hell or shuttle nm you wont need to charge anymore, you can just kick. There is not much reason to put any dmg/skillgear on, since it doesnt increase your killspeed much, you kill em with one kick anyway. Some -fireres stuff is still useful. - items in general: for above reasons, you can basically go with defensive items only on helm, armor, belt, gloves and jewellery. Just stack up on %dr, dr, mdr, etc. It makes it much less stressful and you will be invincible in normal areas, and can kick out dmg. Fun times! - Shadowdancer: this is just a piece of crap NEVER EVER USE THEM!!!! Dont even consider them, they are simply no option. Any crafted (i chose ruby) adamant boots will outperform them easily. Reason is simply the much higher basedmg they have. And basedmg>everything. I tried shadowdancer and my dmg dropped massively in Charscreen and even more vs monster. Nice sideeffect is, that you can wear those boots very early on. And even better: you can always improve them, it is fun to craft new boots and not just use one shitty item, that everyone has, all the time. You have your own individual boots, noone else has!
Coming back to my sin: I went with claw shield, and have enough dex for 75% block. ppl always tell me how much it would suck, but i dont care much. Dex contributes hugely to your dmg (much more then for ranged chars, since your dmg is basically only boots+dex+str+charge, since +ED doesnt do shit (cuz you have +4k ed, so it has basically no effect) Using a firelizard right now as claw, emeraldcrafts on rings and shield. Verdungo belt, and im still sticking to those redemption gloves, they are just handy and keep your mana/life up (mostly due to the after kill life/mana) Armor and Helmet are not up to date and need upgrades. For Amu: If you dont need the res from atmas, then it is a piece of junk. (and with fade, you usually dont need em) So i would suggest an atmas. Still +1 skill, and you proc amp very often due to your high speed. And amp = much more physdmg = more explosiodmg = more ownage (you get +50% dmg on your whole explosion when kicking a 50% physres monster, even more vs. those higherphysres ones - atmas is a joke vs this)
|