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 Post subject: shiver armor freeze length question [30 views no one knows?]
PostPosted: Tue Feb 15, 2011 5:01 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
What is the freeze length cut by in hell on monsters 1/4th? Ie it says freezes meele for 4 seconds, would that be one second in hell? and frozen armor hard points adds 10 seconds to freeze length? damn thats nice! Heard you can have all three up as well? but only cast FA on other units?

also it says "freezes in display" but cold length in description does it actually freeze meele attackers who hit you?


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 Post subject: Re: shiver armor freeze length question [30 views no one kno
PostPosted: Wed Feb 23, 2011 2:28 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
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 Post subject: Re: shiver armor freeze length question [30 views no one kno
PostPosted: Wed Feb 23, 2011 2:58 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1113
Location: Vancouver, BC
1) In NM freeze and chill durations are reduced by 50%, and in Hell they are reduced by 75%. In Hell, instead of freezing for 4 seconds as stated on the skill, you would freeze for 1 second. The ArreatSummit has some other effects of changing the difficulty level.
2) In HU you can use all 3 cold armor skills at the same time, and you can cast FrozenArmor on other players and pets.
3) FrozenArmor should freeze enemies only if they have actually done melee damage to you. If you are invulnerable to damage via DR/MDR or if the enemy miss due to your high defence or block, then they will not be frozen. It was recently reported and confirmed that FArmor is not freezing anything currently, perhaps due to some typo in skills.txt. ShiverArmor will counter-attack anything that attacks you in melee, regardless of whether it hurt you or not. ShiverArmor does not freeze, it only chills.
5) The Cold chill durations of ShiverArmor and ChillingArmor start at 4 seconds and gain 1 second per level. The chill effect might not be noticeable since a lot of creatures have a property that lets them reduce the effect of chill (similar to how monsters have a property that reduces the effect of leach).


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