blue_myriddn wrote:
And yet people had no problems last patch and bosses had the exact same phys resistance.
People also had an easy 70%+ Amplify Damage with 1 point invested. They also had significant Crushing Blow as well. 75% Amplify Damage is the difference between doing 10% of my actual damage or 35% of my actual damage (IE: 250% more total damage).
That's all assuming you're rolling with a Necromancer who has chosen to max Amplify Damage, which is rare this ladder.
Anyway, onto the melee Druid topic, it's not just DS they have to cry about. They're one of two melee classes virtually forced into using a two-handed weapon. Unlike the Amazon, who's insane level 95 weapon warrants the loss of anything a shield could offer, a melee Druid suffers. With resists & DR slashed across the board, their gear suffers hits that other melee's did not.
They have no class source skill of DR, they have no class source skill of Critical Strike, they have no class source skill of Resistance. These are all things that other melee characters have that helped them cope with the mutilation of their favorite melee items. Druids don't have anything near that luxury.
Also, to be nitpicky, comparing "Sorrow" to the old eth Zod'd Tomb Reaver is silly. Sorrow is a level 90 unique that offers NO resists (which you are now lacking severely, OG TR had 50%), no Deadly Strike, and a ctc curse that would override a possible 25% more physical pierce.
It doesn't hold a candle to the original Tomb Reaver, which wasn't some broken item. It was just a solid, level 90 item that did it's job as an end-game weapon of providing stats that are warranted.