1) The Casting Delay for all Golems in 10 seconds, so it takes 40 seconds to cast 4 golems. Since a Golem might not survive 10 seconds, they are not as good a tank as SpiritBlade (1 second CDelay, bosses attack about once per second, so a new SBlade is cast for next hit). If you cast a Golem, then you can cast no spells that have CDelays for 10 seconds (so no SBlade or CorpseExplosion). Golems are strong to 1 element (Clay = Ice, Blood = Lightning, Iron = Pois, Force = Fire), so that golem can tank that element pretty well. Clay can be good for slowing Bosses that attack a lot because it's Slow will combine with Decrepify and HolyFreeze.
2) Golem skills work by summoning special monster types that are buffed by the % in the Golem skill and by Golem Mastery. In Normal, ForceGolem monster type is 2x stronger than ClayGolem, so with the same %Buff, ForceGolem is much stronger. In NM, all Golem types are improved 50% (HP, Dmg), while in Hell they are all improved another 50% (so Hell Golem is +100% from Normal). In NM, enemy monsters are less than 50% stronger than Norm, so GolemMancer is not weak. In Hell, some enemies are more than 100% stronger than in Norm, so GolemMancer is not strong. In Hell, ClayGolem is as strong as ForceGolem was in Normal, so ClayGolem is not balanced after Norm, but is still nice for Slow.
3) Since Golem skills work by buffing a special monster type by a %, other skills that also improve everyone by a % are not as effective for golems.
3.1) Example1: ClayGolemDmg = 20 (norm) GolemLvl = +600%EDamage GMastery = +600%ED ClayGolemDmg = 20 + (20 * (600% + 600%)) = 260 MightAura = +300%ED ClayGolemDmg = 20 + (20 * (600% + 600% + 300%)) = 320
3.2) Example2: ForceGolemHP = 600 (norm) GolemLvl = +300%HP GMastery = +150%HP ForceGolemHP = 600 + (600 * (300% + 150%)) = 3300 OakSage = +100%HP ForceGolemHP = 600 + (600 * (300% + 150% + 100%)) = 3900
4) All Golems do Physical damage, so Amp curse helps their damage. Consider getting 1 point in all other curses. You might want an A3 merc for phys immunes, but he's not worth putting a lot of points into Lower Resistance curse.
5) For Norm, consider placing points as: 5 in each Golem, 20 in GMastery, 1 each curse (max Amp isn't very important in Norm). After playing for a while, decide which Golem is worth maxing. If you still have trouble deciding, then post again for advice.
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