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pierce
http://forum.arimyth.com/viewtopic.php?f=10&t=2697
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Author:  Siqness [ Sun Jan 09, 2011 8:35 am ]
Post subject:  pierce

how do you know where to find the balance of damage to -res?

Author:  Brevan [ Sun Jan 09, 2011 12:42 pm ]
Post subject:  Re: pierce

Either do some math, or use just refer to some decent but generalized guidelines.

Generalized Guidelines: 50%pierce for norm, 60% for NM and 80% for Hell.

Math: Consider the rate at which your damage changes when it is reduced by positive monster resistances, buffed by negative monster resistance, and buffed by +%SkillDmg. Find the best value of -%Res and +%Dmg. In general, your +%SkillDmg should be the same as the negative resistances of the enemies to maximize your damage (i.e. after you've got -80%Res, start considering +%SkillDmg (e.g. -100%Res with +20%SkillDmg is a good idea)). Sorcs only need to consider -%Res since their Masteries apply so much +%SkillDmg that they are excessive.

Average Monster Res in HUv1.21z was 50% norm, 60% NM and 80% Hell.

Author:  Siqness [ Sun Jan 09, 2011 7:42 pm ]
Post subject:  Re: pierce

thanks dude

Author:  Rebel [ Wed Jan 12, 2011 5:51 pm ]
Post subject:  Re: pierce

bringing this back up, is there a difference between -res and pierce? cause conviction has piece per few hard points and was wondering a/b it.

Author:  blue_myriddn [ Wed Jan 12, 2011 5:53 pm ]
Post subject:  Re: pierce

no difference that I am aware of

Author:  Hflame [ Wed Jan 12, 2011 7:05 pm ]
Post subject:  Re: pierce

i thought i would ask in this post, so do -enemy resist work on offhand weapon?

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