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 Post subject: pierce
PostPosted: Sun Jan 09, 2011 8:35 am 

Joined: Wed Dec 15, 2010 9:27 am
Posts: 23
Location: Hamilton, Ontario, Canada
how do you know where to find the balance of damage to -res?


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 Post subject: Re: pierce
PostPosted: Sun Jan 09, 2011 12:42 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1119
Location: Vancouver, BC
Either do some math, or use just refer to some decent but generalized guidelines.

Generalized Guidelines: 50%pierce for norm, 60% for NM and 80% for Hell.

Math: Consider the rate at which your damage changes when it is reduced by positive monster resistances, buffed by negative monster resistance, and buffed by +%SkillDmg. Find the best value of -%Res and +%Dmg. In general, your +%SkillDmg should be the same as the negative resistances of the enemies to maximize your damage (i.e. after you've got -80%Res, start considering +%SkillDmg (e.g. -100%Res with +20%SkillDmg is a good idea)). Sorcs only need to consider -%Res since their Masteries apply so much +%SkillDmg that they are excessive.

Average Monster Res in HUv1.21z was 50% norm, 60% NM and 80% Hell.


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 Post subject: Re: pierce
PostPosted: Sun Jan 09, 2011 7:42 pm 

Joined: Wed Dec 15, 2010 9:27 am
Posts: 23
Location: Hamilton, Ontario, Canada
thanks dude


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 Post subject: Re: pierce
PostPosted: Wed Jan 12, 2011 5:51 pm 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
bringing this back up, is there a difference between -res and pierce? cause conviction has piece per few hard points and was wondering a/b it.


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 Post subject: Re: pierce
PostPosted: Wed Jan 12, 2011 5:53 pm 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
no difference that I am aware of

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 Post subject: Re: pierce
PostPosted: Wed Jan 12, 2011 7:05 pm 
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Joined: Tue Sep 01, 2009 6:28 am
Posts: 169
i thought i would ask in this post, so do -enemy resist work on offhand weapon?


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