PureRage-DoD wrote:
Holy auras will break the basic immune mobs up untill act 4 hell (some uniques before this are still unbreakable). Once you get to act 4 hell you will need either infinity or lr + holy aura to break the basic immunes. the merc should be able to take down the unbreakables easily alone and the elemental set will help him deal with phys/fire dual immunes.
About the unbreakable Fire immunes in hell A4+, provided the merc can tank'em, i have a plan
put 1 pt in strafe, have andariel's visage+szark strink on switch for osskill lvl 40+ venom
.Will use multishot on weak little mobs and strafe on the bigger guys. The phys dmg+poison should work to my favor, merc will be smacking away happily too and proc LR, further improving the poison effect. I'm quite sure it will take ages to kill stuff, but it should be possible (note to self: invest in a prevent monster heal effect).
Phys/fire imunes should be rare, and venom+magic arrow +merc LR should help
Vs bosses (Chimera, Diablo...) that will be dangerous, due to strafe lock and boss counters, and 1 pt magic arrow+guided arrow will be used instead to tickle boss.