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 Post subject: Damage Calculator added to blue.arimyth.com
PostPosted: Fri Oct 29, 2010 2:46 pm 
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Because the site is in frames, I can't link directly (annoying), but I put a link to the calculator on the front page of the website and in the side navigation: http://blue.arimyth.com/

Test it out and verify that the numbers are coming up correct. It seemed to be working for me, but you never know. There are little help icons to answer common questions, so be sure to use those if you aren't familiar with all the technical details Image

With so many recent questions coming up about damage, I figured it made sense to build a calculator.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Oct 30, 2010 4:31 am 
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good job!


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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Oct 30, 2010 1:45 pm 
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So you designed a calculator but put no effort into the patch/reset.

sigh ~~

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Mon Nov 01, 2010 11:14 am 
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LmT wrote:
So you designed a calculator but put no effort into the patch/reset.

sigh ~~


Good news - my goal in life isn't to please you.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Mon Nov 01, 2010 10:15 pm 
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I'm speaking on behalf of the community, but other than that, good job on the calculator. It's not too shabby.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Tue Nov 02, 2010 8:05 am 
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The real reason is that I am working on app development for the company I work for. No one here knows much about mobile technology, so I am taking the lead on it by designing some apps. This is the first step in that process by building a java based calculator that can easily be converted to a webapp using style sheets and some other stuff that I will probably have to learn.

So building this program qualified as "work" for me whereas working on a patch wouldn't have.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Tue Nov 02, 2010 6:05 pm 
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Understood. I'm glad you have your priorities straight. That sounds pretty interesting. I only get to toy around with client apps :( Keep up the good work

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Tue Nov 02, 2010 7:42 pm 

Joined: Sun May 02, 2010 8:51 pm
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Nice work blue!

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Fri Apr 15, 2011 11:07 am 
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updated a bit
- strength and dexterity boosts can now be applied seperately
- deadly strike added
- fast links to weapon properties added

Still need to work critical strike in, but that is for another day

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Apr 16, 2011 12:15 am 
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ah crap, broke it some how.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Apr 16, 2011 9:59 am 

Joined: Thu Mar 31, 2011 8:06 pm
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Very usefull, i like it. Would it be possible to make one to calculate different elemental attacks that also included % dmg increases from gear and synergies?


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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Apr 16, 2011 10:50 am 
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Convert wrote:
Very usefull, i like it. Would it be possible to make one to calculate different elemental attacks that also included % dmg increases from gear and synergies?

Ya, what I envisioned was something that went along the lines of:

base elemental dmg
entry for %boosts from gear
entry for -res from gear
entry for resist of target
final DPS for target

It isn't easy though because it is hard to identify what the base elemental dmg is for a spell. Dunno if it will ever happen or not, but it is something that has crossed my mind.

It would be very handy for comparing elemental to physical dmg.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Apr 16, 2011 12:59 pm 
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Fixed - i had a misnamed variable on the wpndexterity modifier.

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 Post subject: Re: Damage Calculator added to blue.arimyth.com
PostPosted: Sat Apr 16, 2011 1:35 pm 
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Another update.
As long as I was in there, I took Kramuti's deadly/critical strike formula and entered that in to the system. Now you can input your critical and deadly strike information and it will make the proper calculation and give you the proper %chance for a double hit.

If people wouldn't mind playing around with it and ensuring accuracy, that would be great!

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