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 Post subject: Act 3 Iron Wolves
PostPosted: Sat Oct 09, 2010 12:12 pm 

Joined: Tue Sep 21, 2010 2:13 pm
Posts: 24
In a recent post, it came up that the reported spells for the Iron Wolves have changed from what is reported on Blue's site. As a result, so have the synergies and damage calculations. I've done my best to report them here. Feel free to double check the math.

For calculation purposes, i am assuming the following:
-0 base enemy resist
-The LR aura on each merc is -20% (so i just boosted damage by 20% for all but Bone)
-All skills are at level 20 for purpose of synergy, damage and mastery
-Synergies are as reported by Blue's site for Sorc and Necro
-Base Damage as reported by Blue's site (normal difficulty)

------------------------------------------------------------------------

First... Skills! There have been some changes

Fire: Fire storm, Firebolt (replaced blaze), fireball, fire mastery, holy fire, Meteor (NM/Htll)
Lightening: Charged Bolt, Lightening, Nova, Lightening Mastery, Holy Shock, Chain Lightening (NM/Hell)
Cold: Ice bolt (replaces Ice Blast), Shiver Armor, Glacial Spike , Cold Mastery, Merc Freeze, Blizzard (NM/Hell only)
Bone: Teeth, Bone Spear, Bone Armor, Prime Poison Nova, Merc Poison, Bone Spirit (has replaced Poison Nova) (NM/Hell only)

-------------------------------------------------------------------------

NORMAL
FIRE
Fire Bolt: 1035 - 1414.5
Fire Ball: 3129.84 - 3732.9

LIGHTENING
Charged Bolt: 159.39 - 174.57 (*22 bolts = ~3840max)
Lightening: 18.48 - 5155.92
Nova: 325.6 - 440

COLD
Ice Bolt: 862.5 - 1345.5
Glacial Spike: 2597.85 - 2960.1

BONE
Teeth: 682 - 1089 (*21 teeth = 22870 max)
Bone Spear: 1752 - 2550

-------------------------------------------------------------------------

NM/HELL
FIRE
Fire Bolt: 1863 - 2546.1
Fire Ball: 5514.48 - 6603.3
Meteor: 9806.28 - 10674.3

LIGHTENING
Charged Bolt: 246.33 - 269.79 (*22 bolts = ~5935 max)
Lightening: 32.56 - 9084.24
Nova: 325 - 440 (no synergies)
Chain Lightening: 25.52 - 7860.16

COLD
Ice Bolt: 1552.5 - 2421.9
Glacial Spike: 4329.75 - 4933.5
Blizzard: 8041.95 - 9577.89


BONE
Teeth: 1302 - 2079 (*21 teeth = 43659 max)
Bone Spear: 3212 - 4675
Bone Spirit: 4455 - 6050

-----------------------------------------------------------------------

Final thoughts?
-Damage got boosted for fire merc with firebolt adding to synergies.
-Bone necro got boosted with bone spirit adding to synergies. Still suffers from having no way to pierce immunities. That said, monsters generally have less magic than elemental resists.
-Conviction or other LR lowering skills will significantly improve all non Bone mercs.

Feel free to weight in!


Last edited by Radrunner007 on Sat Oct 09, 2010 2:08 pm, edited 2 times in total.

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 Post subject: Re: Act 3 Iron Wolves
PostPosted: Sat Oct 09, 2010 1:00 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1136
Location: Vancouver, BC
Cold mercs don't have IceBlast, they have GlacialSpike. If you were looking at Hirelings.txt, then exclude all mercs with version 0 (D2 Classic).

Teeth can't hit a target more than once, so mentioning that 21teeth * 1k dmg as 21k dmg is misleading. Similarly, a lightning IronWolf merc would sooner run (or die) if he were in melee range, rather than cast CBolt for the potential 4k dmg (22bolts * 180dmg). However, it's only misleading if someone actually expected it to happen to a single target, which hopefully isn't the case :)


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 Post subject: Re: Act 3 Iron Wolves
PostPosted: Sat Oct 09, 2010 1:05 pm 

Joined: Tue Sep 21, 2010 2:13 pm
Posts: 24
Glacial spike? Awesome. Boosts cold mercer a bit. I'll re run the calcs and edit. One more deviation from blue's it seems.


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