Gates of Arimyth
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2 players - what skills to use?
http://forum.arimyth.com/viewtopic.php?f=10&t=2206
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Author:  muleofal [ Wed Sep 15, 2010 7:49 am ]
Post subject:  Re: 2 players - what skills to use?

If you are using a summon necro, then that means your main curse will be amp. Amp is useless for sorcs so that class is out.

Author:  Brevan [ Wed Sep 15, 2010 9:42 am ]
Post subject:  Re: 2 players - what skills to use?

As muleofal mentioned, your necro can only use physical damage attacks. Phys immune monsters will still be immune to him when Amp is applied.

Consider using a Sorc as the 2nd class, so that you can damage phys immune monsters. Consider getting an A3 merc as well, especially if you don't get a Sorc as the 2nd class. With both of these options, your team will greatly benefit from the curse Lower Resistance. That curse does the same thing for elemental builds that Amp does for physical builds. LRes is a level 36 curse with quite a few prerequisites, but luckily one of those prerequisites is Decrepify, which is a very powerful curse when combined with the slow% of ClayGolem.

Against bosses, your summon necro will probably be useless except for his curses and ability to summon Spirit Blades. The Blades are useless in most ways except that they have a one second cast delay, so if the boss is slowed in some way, you can often cast a 2nd blade before or when the first blade dies. This way Blades can tank just about any boss while your partner does damage.

Physical damage is extremely strong in HU since you will only face a few bosses that are immune to it (Sszak, Moloch, and Achmel are usually immune or close to it). Your party will have trouble with those bosses unless your partner kills them. However, if you face a boss your elemental partner can't hurt, then you won't be able to hurt it either since you're a summon necro.

A reasonable build to help your summoner is a glass-cannon ImmoZon. Their regular attack is very strong physical damage, so 1 piont in Guided Arrow will let her defeat bosses with weak phys res. Maxed ImmoArrow and FlameArrow can create fairly strong patches of fire under a tanked boss. ImmoArrow is very effective for trash with high phys resistance (almost all trash with high phys resistance also has very few HP). All zons can put 1 pt into Multishot while +Skill gear gives them more arrows. Besides decent dual-element damage, Amazons have access to Decoy. This is the strongest tank in HU since it has high life, the highest resistances of all tanks, and only a 3 second cast delay. It can even be cast for 1 mana.

Author:  Just-ice [ Wed Sep 15, 2010 9:58 am ]
Post subject:  Re: 2 players - what skills to use?

Niovol
Try a ww barb with a 1pt zerk. If y choose between din,zon,sorc - then smiter can do a nice combo imo.

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