sanydreik wrote:
1) If i max out force golem and golem mastery,then the golem could it reach more 6k-7k dmg?Can it reach a unresistable amount of dmg?
2) The explosion damage when the golem dies is it worth trying? Can we calculate the explosion dmg somehow?
1) It depends on the difficulty level, PureRage's picture was probably taken in Hell difficulty. I'm not sure what you mean by Unresistable damage though.
2) The Force Golem is simply "Fire Enchanted" so his damage is boosted
66%min to 100%max, and the explosion at death does 75% to 100% or max HP as damage.
It's really important to understand that summons have base stats determined by difficulty, and that most things are based on that base stat. For example, PureRage's ForceGolem has about 1200 base HP, so things like BO are only buffing that base. There's a good chance (untested I think) the explosion at death for that golem will do 900-1000 dmg. I know on Normal, my 6k HP FGolem's explosion didn't kill a champ skeleton (down to 20% HP) in A1 Graveyard in a 1 person game.
Just for the record, GMastery is bugged in it's HP display, it only gives +10% HP per level. Points into the Golems themselves give +25%HP. The damage buff is correct in GMastery, but it's also so high that stuff like Might Aura barely affects golems (They go from like 2000% ED to 2300% ED, i.e. from 2100 dmg to 2400). The speed boost from Fanat is probably very effective though. I didn't notice anything in Skills.txt that implies golems wouldn't get a large ARating boost from fanat or BAim, but it looks like %EDef wouldn't be useful (just like %ED, but from like 4000% EDef to 4300%).