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 Post subject: Ideal windy items
PostPosted: Thu Sep 02, 2010 9:25 pm 

Joined: Mon Jun 14, 2010 8:31 am
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I'm making a windy druid and must confess I've never played one before. It's a lot of fun just running around with hurricane but as I level up, I'm trying to figure out what are the ideal items to go.

It would seem that #1 priority is +skills and so I've been specifically hunting that type of gear (only lvl 45 or so at the moment).

What would the fully decked out windy look like, end game? Horizon's tornado seems really good, but aldurs set also gives a lot of + skills, so I'm not sure which way to go... thoughts?


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 12:04 am 
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check this
viewtopic.php?f=10&t=1160

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 7:37 am 

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Crap. I've been maxing twisters and was going to max tornado next... I also have a lot of points in artic blast since it was my main mode of attack early game. :roll:

Is it a character killer to have so many wasted points? currently lvl 55.


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 9:47 am 
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No, you will be fine, just work on tornados as your main attack from now (max oak asap though)

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 12:49 pm 

Joined: Mon Jun 14, 2010 8:31 am
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Yeah, I have oak maxed, I did that first. Hurricane was what I maxed second, and I have a bunch of points in twisters and artic blast with 1 wasted in WW by mistake at like lvl 2 and I didn't fee like remaking my char :lol:

After tornado, what should I put points into? Grizzly?


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 12:54 pm 
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1 point grizzly and max tornados synergies, then hurricane synergies of grizzly, up to you

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 1:02 pm 

Joined: Mon Jun 14, 2010 8:31 am
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k.

last question - any suggetions for nightmare items? HOTO is the only thing that I've got written down as a must, and enigma when I can finally wear it.


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 1:23 pm 
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que hegans armour with ss/ms diamonds the level 60 druid helm and anything else really. Lidless at 66

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 2:02 pm 

Joined: Mon Jun 14, 2010 8:31 am
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thanks man


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 03, 2010 6:38 pm 
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im not a fan of 1 pointing any wolves or grizz...i went strictly with nado/cane/oak and synergies and i like it...in fact with my mercs conviction aura my cane kills most trash in hell all by itself...your build will be just fine.

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 Post subject: Re: Ideal windy items
PostPosted: Tue Sep 07, 2010 7:43 am 

Joined: Mon Jun 14, 2010 8:31 am
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what would you socket horizon's with? I'm thinking a simple thul or frost tear might be best, or maybe an ist for some mf%?

a2 hell merc sounds like it would be pretty good... although i'm a little worried about his survivability, but with no grizzly I think I could use a tank of sorts anyways.


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 Post subject: Re: Ideal windy items
PostPosted: Tue Sep 07, 2010 8:22 am 
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ko rune to help you hit max block if you are short on dex

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 10, 2010 8:28 am 

Joined: Mon Jun 14, 2010 8:31 am
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ravenlore is apparently really hard to find - is griff's 2nd best choice until then? 30% fcr, +2 skills, max life/mana, 3 sock for amn or bers.


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 Post subject: Re: Ideal windy items
PostPosted: Wed Sep 15, 2010 1:18 pm 

Joined: Tue Sep 01, 2009 2:24 pm
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Location: Norway
could roll a +6 nado helm? or even ruby craft one if enjoy tedium


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 Post subject: Re: Ideal windy items
PostPosted: Wed Sep 15, 2010 2:51 pm 
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spirit keeper is great for absorbs etc. stick 2 amns in it.

Mine is using kiras at the min for CBF res and max mana/life % and 4 sockets. Only problem with kiras is, it makes your druid look stupid. might be worth rerolling a rare as silent- says for +3 ele skills +3 nado.

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 Post subject: Re: Ideal windy items
PostPosted: Thu Sep 16, 2010 6:33 am 

Joined: Mon Feb 01, 2010 11:53 am
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hmm which do you think works best with a windy?

a1 merc with ice rw bow (holy freeze aura)
a1 merc with brand rw bow (tons of amp damage)
a2 merc with infinity rw?

I would think a2 merc works better for trash but gets owned by bosses? While a1 mercs can probably last longer vs bosses?


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 Post subject: Re: Ideal windy items
PostPosted: Thu Sep 16, 2010 7:55 am 

Joined: Mon Nov 23, 2009 2:09 am
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If anything an act 2 merc stays alive longer. a1 are trash killers. You don't need trash killing with a windy. My windy uses a2 merc with brand javelin, and then is stacked with crazy res, sorbs, dr%, life, and life leech.


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 Post subject: Re: Ideal windy items
PostPosted: Thu Sep 16, 2010 10:20 am 

Joined: Mon Feb 01, 2010 11:53 am
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oo i thought a2 mercs get owned by bosses since mercs take bonus damage from bosses. while a1 mercs stay away from the heat of the battle..


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 Post subject: Re: Ideal windy items
PostPosted: Thu Sep 16, 2010 10:34 am 
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yeh but you can stick a shield on an act 2 merc for easy max dr, fill them up with max res and a ton of life leech and they hold up well. vs sub bosses they convert minions to tank for you too. An act 1 merc will get raped after 1 hit from an act boss usualy

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 Post subject: Re: Ideal windy items
PostPosted: Thu Sep 16, 2010 1:36 pm 

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patrick_pkl wrote:
oo i thought a2 mercs get owned by bosses since mercs take bonus damage from bosses. while a1 mercs stay away from the heat of the battle..


Well all mercs suffer the same boss damage multiplier. The act 1 mercs usually wander around like idiots at times though and also get owned by counters. With the act 2 mercs, you can slap on a nice Spirit ward shield with ruby/topaz/saph for really good res and sorbs. Grab DR% from tyraels/war, and stock up the sockets in your gear for max dr% and res. Grab some extra sorbs, either with a rising sun or just swapping out a sorb ring at a boss. Otherwise the rings are blood crafts for leech and flat life. The brand javelin is just for that... casting amp.

Worst case scenario...if he starts to get owned, you have enigma for tele. Just tele away and pop a juv or 2.

Also, there will be bosses that a merc just cannot keep up with no matter what you do. That is going to happen here and there.


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 17, 2010 3:42 am 

Joined: Mon Feb 01, 2010 11:53 am
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I'd think that a1 mercs dont even die to bosses because they are way too far away to be even hit by counters.. well..

could somebody recommend an ideal late game a2 merc setup?


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 17, 2010 8:30 am 
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spirit ward, brand, glassglare/war/tyraels, full mancers and ele set and he should tank well. load any sockets in armor and helm with diamonds. Other setups will work just as well, you want as much absorb dr% and MDR/PDR as you can get on him.

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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 17, 2010 10:38 am 

Joined: Mon Nov 23, 2009 2:09 am
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I'm a fan of:

- Spirit Ward with Uber ruby/topaz/sapphire - gives up to 24% of each sorb, gives 110% of each of fire/cold/light res (and 50 poison), also has a CTC level 5 fade when struck, which adds 5% DR and a good chunk (~40 i think) res.
- brand javelin - for amp reasons, also good ias to keep leeching
- tyraels - best mods on a defensive armor, 20% Dr, 50 all res, 10% max life, 10% magic res which is very rare, and 4 sockets to throw 4 uber diamonds in
- COA - 33 res, 10% DR, 3 slots filled with uber diamonds. Kiras can work as well, as it has a 4th socket, but i think the DR% is more important here. You can always fill that 4th socket with a ber to even out the dr%. A blood craft can work here as well...4 sockets with life and leech, slot one with ber for dr% and the rest with diamonds, but that may lack some res you may want.
- rising sun - one thing only... sorbs. A perfect rising sun and a perf ward with the gems i listed above gets the merc 39% of each sorb, 1 under the cap.
- worldstone granite - 10% DR, 1 all skills, 10 res, shockwave to stun when he is mobbed
- shadowdancers - 10% DR
- gloves - i like blood craft gloves here... life, leech, CB
- rings - blood crafts definitely.

My setup gets my merc 50% DR, 35-40% all sorbs, maxed res in hell, 20%+ leech, and a lot of base life from vblood crafts (which gets multiplied a lot by oak sage from your windy, and bo from ondals). Also, the diamonds in armor/helm make him much better off.


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 17, 2010 11:45 am 

Joined: Mon Feb 01, 2010 11:53 am
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thanks!
1) NM mercs have better stats than hell mercs right?
2) isn't BO from a perfect CTA with a +2 skills shield better than using ondals?
3) Since i'm asking about ideal merc setup, anybody got an ideal late game a1 merc setup? Using an a1 merc with a hdin to clear trash. ha.


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 Post subject: Re: Ideal windy items
PostPosted: Fri Sep 17, 2010 11:50 am 

Joined: Mon Nov 23, 2009 2:09 am
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patrick_pkl wrote:
thanks!
1) NM mercs have better stats than hell mercs right? - i know in clod a lower level merc leveld up manually got higher stats, not sure if its the same here
2) isn't BO from a perfect CTA with a +2 skills shield better than using ondals? - ondals gives 8 to bo (7all, 1 bo), so all you need is a 5 or 6bo cta to match or beat it... 5bo cta +2 skills shield gives 7 bo BUT cta also gives battle command, which ondals does not. thats 8 to bo. 6bo +2skill =- 8 bo + 1 from battle command = 9 to bo.
3) Since i'm asking about ideal merc setup, anybody got an ideal late game a1 merc setup? Using an a1 merc with a hdin to clear trash. ha. - eth rare colossus xbow and all dext. get a craft holy armor with 4 uber emeralds, craft blood helm or kiras with 4x uber emeralds, razortail, war travs, champ fists


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 Post subject: Re: Ideal windy items
PostPosted: Sat Sep 25, 2010 1:41 am 
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Location: Voronezh, Russia
Does any1 know a2 merc attack speed bp? Need an advice about what weap should I use for a Brand rw.
ghost glaive got higher dmg than winged harpoon, but it`s slower.
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edit:
found a2 bp on deutsch website, winged harpoon should be better

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