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 Post subject: Mercenary Skills
PostPosted: Thu Sep 10, 2009 2:09 pm 
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Joined: Tue Sep 01, 2009 7:03 am
Posts: 6
Please make sticky :D

original post by gogogo

Here Goes, Correct me if I'm wrong

Skills which are underlined are the extra skill the nightmare/hell level merc has.

ACT I

Rouge Normal

Fire: Critical Strike, Fire Arrow, Critical Strike, Pierce, Magic Arrow

Ice: Critical Strike, Cold Arrow, Critical Strike, Pierce, Magic Arrow

Physical: Critical Strike, Multiple Shot, Critical Strike, Pierce, Magic Arrow?

Rouge Nightmare

Fire: Critical Strike, Fire Arrow, Critical Strike, Pierce, Magic Arrow, Exploding Arrow

Ice: Critical Strike, Fire Arrow, Critical Strike, Pierce, Magic Arrow, Ice Arrow

Physical: Critical Strike, Multiple Shot, Critical Strike, Pierce, Magic Arrow?, Guided Arrow

Rouge Hell

Fire: Critical Strike, Fire Arrow, Critical Strike, Pierce, Magic Arrow, Exploding Arrow

Ice: Critical Strike, Fire Arrow, Critical Strike, Pierce, Magic Arrow, Ice Arrow

Physical: Critical Strike, Multiple Shot, Critical Strike, Pierce, Magic Arrow?, Guided Arrow

ACT II

Desert Mercenary Normal

Combat: Jab, Prayer, Vengeance

Defensive: Jab, Thorns, Vengeance

Offensive: Jab, Might, Vengeance

Desert Mercenary Nightmare

Combat: Jab, Prayer, Vengeance, Conversion

Defensive: Jab, Thorns, Vengeance, Conversion

Offensive: Jab, Might, Vengeance, Conversion

Desert Mercenary Hell

Combat: Jab, Prayer, Vengeance, Conversion

Defensive: Jab, Thorns, Vengeance, Conversion

Offensive: Jab, Might, Vengeance, Conversion

ACT III

Eastern Sorcerer Normal

Fire: Fire Storm, Fire Ball, Blaze, Fire Mastery, Holy Fire

Cold: Glacial Spike, Shiver Armor, Ice Blast, Cold Mastery, Merc Freeze

Lightning: Charged Bolt, Lightning, Nova, Lightning Mastery, Holy Shock

Necromancer: Teeth, Bone Spear, Bone Armor, Prime Poison Nova, Merc Poison

Eastern Sorcerer Nightmare

Fire: Fire Storm, Fire Ball, Blaze, Fire Mastery, Holy Fire, Metoer

Cold: Glacial Spike, Shiver Armor, Ice Blast, Cold Mastery, Merc Freeze, Blizzard

Lightning: Charged Bolt, Lightning, Nova, Lightning Mastery, Holy Shock, Chain Lightning

Necromancer: Teeth, Bone Spear, Bone Armor, Prime Poison Nova, Merc Poison, Poison Nova

Eastern Sorcerer Hell

Fire: Fire Storm, Fire Ball, Blaze, Fire Mastery, Holy Fire, Meteor

Cold: Glacial Spike, Shiver Armor, Ice Blast, Cold Mastery, Merc Freeze, Blizzard

Lightning: Charged Bolt, Lightning, Nova, Lightning Mastery, Holy Shock, Chain Lightning

Necromancer: Teeth, Bone Spear, Bone Armor, Prime Poison Nova, Merc Poison, Poison Nova

ACT V

Barbarian Normal

Barbarian: Concentrate, Stun, Bash

Bear: Wear Bear, Maul, Rabies

Wolf: Werewolf, Feral Rage, Rabies

Barbarian Nightmare

Barbarian: Concentrate, Stun, Bash, Battle Cry

Bear: Wear Bear, Maul, Rabies, War Cry

Wolf: Werewolf, Feral Rage, Rabies, War Cry

Barbarian Hell

Barbarian: Concentrate, Stun, Bash, Battle Cry

Bear: Wear Bear, Maul, Rabies, War Cry

Wolf: Werewolf, Feral Rage, Rabies, War Cry

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 Post subject: Re: Mercenary Skills
PostPosted: Fri Sep 11, 2009 12:22 am 

Joined: Tue Sep 01, 2009 5:42 am
Posts: 45
I'm looking into making a mercs page for critterkillers site, what information would be useful to know for mercs? Obviously what equipment they can use and which types have which skills, but would there be a use for some sort of skill calculator (where you put in your merc type and level, and it returns the levels of their skills, and possibly stats)? Maybe show the range of levels available to hire for each act/difficulty. Any input would be great.

x3ro


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 Post subject: Re: Mercenary Skills
PostPosted: Thu Sep 17, 2009 10:52 am 
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Additional merc questions that would be useful would be:

1. What are the benefits/consequences to hiring a new merc vs leveling your old merc?

2. How do you get your merc to catch up in levels?

3. What are the IAS/FCR levels required to hit various breakpoints for mercs?

I can help you with questions 2 & 3, but I don't really know the answer to 1 - so no help there.

One side note, I suspect that A1 mercs use bow speeds to calculate IAS breakpoints rather than xbow speeds as the game engine isn't built to handle A1 mercs with xbows. This may be the big reason why going with an xbow on your A1 merc is almost alway the best idea. That allows you to use http://diablo3.ingame.de/tips/calcs/wea ... ng=english to work out breakpoints.

If you have no idea what I am talking about in the differences in bow and xbow speeds, I explain it all in detail here: http://www.mrfixitonline.com/viewtopic.php?t=3026

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 Post subject: Re: Mercenary Skills
PostPosted: Fri Sep 18, 2009 10:46 am 
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im pretty sure they dont learn the new abilites if u have a normal one vs a nm one....

my a3 merc is a normal merc and still hasnt learned blizzard at lvl 70... so i think if u want the extra abilities, you have to rehire i think..


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 Post subject: Re: Mercenary Skills
PostPosted: Sat Oct 03, 2009 2:53 pm 
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Posts: 386
Please sticky this or put it someone easy to access.

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