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question about craft http://forum.arimyth.com/viewtopic.php?f=10&t=2118 |
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Author: | Badboy [ Thu Aug 26, 2010 1:58 am ] |
Post subject: | question about craft |
Does the craft item level determine on ilvl? How can i know ilvl in ring? How to get +300 life on blood craft ring? thx |
Author: | Steel [ Thu Aug 26, 2010 7:46 am ] |
Post subject: | Re: question about craft |
Quote: Does the craft item level determine on ilvl? so they say yes, maybe yes maybe no, really don't know, your lvl matters the most. Quote: How can i know ilvl in ring? gambled items are -/+ 5lvls of your charlvl, bought from shop are your lvl, and found in a5 hell are 90+lvl. The only way to see itemlvl is to use maphack but that is of course forbidden.Quote: How to get +300 life on blood craft ring? 150hp is max from blood craft + another 150hp from magic mod on rings, need luck/patience to spawn them both at max value.
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Author: | Brevan [ Thu Aug 26, 2010 1:10 pm ] |
Post subject: | Re: question about craft |
When there is a particular mod you're looking for on an item, it's a good idea to check the Magic Prefix and Suffix text files in the Data folder. After item level 60, there's only a couple decent mods for rings, the highest is level 86 (150HP is level 50). Unless you're really desperate for a couple str points, you don't need a level 60+ ring. Here are the mods available to rings (although I edited some stuff to fit, and some mods might not be enabled, like PStrike charges on rings) RingPrefix Code: Name lvl lvlreq freq group code modmin modmax Rainbow 56 48 4 116 res-all 9 12 Bahamut's 45 37 2 115 mana 121 160 Shimmering 45 37 4 116 res-all 4 9 Great Wyrm's 37 29 2 115 mana 81 120 Maiden's 36 27 2 125 ama 1 1 Monk's 36 27 2 125 pal 1 1 Summoner's 36 27 2 125 nec 1 1 Angel's 36 27 2 125 sor 1 1 Slayer's 36 27 2 125 bar 1 1 Shaman's 36 27 2 125 dru 1 1 Magekiller's 36 27 2 125 ass 1 1 Wyrm's 30 22 2 115 mana 61 80 Dragon's 24 18 2 115 mana 41 60 Platinum 22 16 4 110 ARating 161 200 Drake's 20 15 2 115 mana 31 40 Cobalt 18 13 3 117 res-cld 31 40 Garnet 18 13 3 118 res-fir 31 40 Coral 18 13 3 119 res-lit 31 40 Jade 18 13 3 120 res-poi 31 40 Gold 17 12 4 110 ARating 121 160 Serpent's 14 10 2 115 mana 21 30 Silver 12 9 4 110 ARating 91 120 Fortuitous 12 8 2 114 mf%&gf% 21 40 Lapis 12 9 3 117 res-cld 21 30 Russet 12 9 3 118 res-fir 21 30 Ocher 12 9 3 119 res-lit 21 30 Viridian 12 9 3 120 res-poi 21 30 Steel 8 6 4 110 ARating 61 90 Glowing 6 4 1 112 light 2 2 Snake's 6 4 2 115 mana 10 20 Felicitous 5 3 2 114 mf%&gf% 10 20 Azure 5 3 3 117 res-cld 10 20 Russet 5 3 3 118 res-fir 10 20 Tangerine 5 3 3 119 res-lit 10 20 Beryl 5 3 3 120 res-poi 10 20 Iron 4 3 4 110 ARating 31 60 Lizard's 3 2 2 115 mana 4 8 Triumphant 3 2 2 121 MP/Kill 2 4 Bronze 1 1 4 110 ARating 15 30 Glimmering 1 1 1 112 light 1 1 Azure 1 1 3 117 res-cld 5 5 Crimson 1 1 3 118 res-fir 5 5 Tangerine 1 1 3 119 res-lit 5 5 Beryl 1 1 3 120 res-poi 5 5 Name lvl lvlreq freq group code modmin modmax RingSuffix Code: Name lvl lvlreq freq group code modmin modmax
of the Vampire 86 74 2 28 mSteal 7 8 of Performance 81 73 4 15 dmg-min 11 14 of the Lamprey 77 65 4 27 lSteal 8 10 of Perfection 75 67 3 17 dex 16 22 of the Titan 74 66 3 31 str 16 22 of Excellence 59 51 4 15 dmg-min 7 10 of the Wraith 58 46 2 28 mSteal 4 6 of Precision 56 48 3 17 dex 12 15 of the Giant 55 47 3 31 str 12 15 of the Whale 50 37 3 26 hp 121 160 of the Locust 47 35 4 27 lSteal 5 7 Fire Quenching 46 38 1 3 ab-fir% 4 5 of the Dynamo 46 38 1 3 ab-lit% 4 5 of the Sirocco 46 38 1 3 ab-col% 4 5 LifeEverlasting 45 37 4 1 red-dmg 8 8 of Maiming 45 37 4 14 dmg-max 13 16 Chain Lightning 45 33 1 44 onAttk 12 12 of Negation 42 35 4 2 red-mag 6 6 of Maiming 42 34 4 14 dmg-max 3 4 of Fortune 42 31 1 22 mag% 31 40 of Wizardry 41 33 3 23 enr 16 22 of Frost 40 30 2 10 col-dmg 8 23 of Flame 40 30 2 12 fir-dmg 12 32 of Shock 40 30 2 13 lit-dmg 1 50 of Blight 40 30 2 16 poi-dmg 3s 160 160 of the Squid 40 30 3 26 hp 81 120 of Accuracy 39 31 3 17 dex 8 11 Revivification 38 30 2 19 regen 15 20 of the Ox 38 30 3 31 str 8 11 of Nova Shield 38 28 1 44 onStruk 16 12 of Maiming 37 29 4 14 dmg-max 11 12 of Measure 37 29 4 15 dmg-min 4 6 of Life 35 26 4 1 red-dmg 6 6 Chain Lightning 35 26 1 44 onAttk 10 9 of Amianthus 33 25 1 3 ab-fir% 3 4 of Grounding 33 25 1 3 ab-lit% 3 4 of the Dunes 33 25 1 3 ab-col% 3 4 of Sorcery 31 23 3 23 enr 12 15 of Quality 30 22 4 14 dmg-max 8 10 of the Colosuss 30 22 3 26 hp 61 80 of the Magus 29 21 6 9 cast3 20 20 of Nova Shield 28 21 1 44 onStruk 12 9 of Absorption 26 19 4 1 red-dmg 4 4 of Guarding 26 19 4 2 red-mag 4 4 of Luck 26 19 1 22 mag% 41 50 Charged Shield 26 19 1 44 onStruk 16 12 of the Mammoth 25 18 3 26 hp 41 60 Chain Lightning 25 18 1 44 onAttk 8 6 of the Bat 25 21 2 28 mSteal 2 3 of StaticField 24 24 1 44 charged -20 -5 of Telekinesis 24 24 1 44 charged -20 -5 of Ice Blasts 24 24 1 44 charged -20 -5 of PoisonDagger 24 24 1 44 charged -20 -5 of Quality 23 17 4 14 dmg-max 7 8 Incombustibil 22 16 1 3 ab-fir% 2 3 of Insulation 22 16 1 3 ab-lit% 2 3 of Thawing 22 16 1 3 ab-col% 2 3 of Skill 22 16 3 17 dex 4 7 of Brilliance 21 16 3 23 enr 8 11 of Might 21 15 3 31 str 4 7 of the Tiger 20 15 3 26 hp 31 40 of Protection 18 13 4 1 red-dmg 2 3 of the Sentinel 18 12 4 2 red-mag 2 3 of Nova Shield 18 13 1 44 onStruk 10 6 of Regrowth 17 12 2 19 regen 9 13 of Wealth 17 12 2 21 gold% 41 80 of the Sun 17 12 1 25 lit&AR 5&10% 6&10% of Fortune 16 12 1 22 mag% 21 30 Charged Shield 16 12 1 44 onStruk 12 9 Craftsmanship 15 11 4 14 dmg-max 4 6 of Worth 15 11 4 15 dmg-min 2 3 of Radiance 15 11 1 25 lit&AR 3&40 4&40 of the Wolf 15 11 3 26 hp 21 30 of the Leech 14 10 4 27 lSteal 3 4 of Fire Bolts 14 14 1 44 charged -20 -6 Charged Bolts 14 14 1 44 charged -20 -6 of Coolness 13 9 1 3 ab-fir% 1 2 of Resistance 13 9 1 3 ab-lit% 1 2 of Warming 13 9 1 3 ab-col% 1 2 of the Mind 13 9 3 23 enr 4 7 of Chance 12 9 1 22 mag% 10 20 of Warmth 10 7 4 11 1/2frz 1 1 of Regeneration 10 7 2 19 regen 4 8 Craftsmanship 8 6 4 14 dmg-max 2 3 of Health 7 5 4 1 red-dmg 1 2 of Warding 7 5 4 2 red-mag 1 2 of Energy 7 5 3 23 enr 1 3 of the Fox 7 5 3 26 hp 10 20 of Dexterity 6 4 3 17 dex 1 3 of Light 6 4 1 25 lit&AR 1&20 2&40 Charged Shield 6 4 1 44 onStruk 10 6 the Apprentice 5 3 6 9 cast1 10 10 of Strength 5 3 3 31 str 1 3 Craftsmanship 1 1 6 14 dmg-max 1 2 Craftsmanship 1 1 4 14 dmg-max 1 2 of Greed 1 1 2 21 gold% 25 40 of the Jackal 1 1 3 26 hp 4 8 of Dexterity 1 1 4 17 dex 1 3 of Strength 1 1 4 31 str 1 3 Regeneration 1 1 3 19 regen 2 4 of Energy 1 1 4 23 enr 1 3 Name lvl lvlreq freq group code modmin modmax |
Author: | muleofal [ Thu Aug 26, 2010 3:21 pm ] |
Post subject: | Re: question about craft |
Yea rings can get to 310 life max on a blood craft. 150 craft wise, 160 from whale suffix. I've gotten a 296 ring so far this season, but haven't crafted a lot of rings since. I've also gotten lucky to get a nice zon one with 279 life. Just be patient with the crafting. It could take you 5 crafts to get one 275+, or it could take you 250 crafts. For you to get really high life you NEED to get the whale suffix on the ring, which adds 121 to 160 life. From there, the craft itself can vary from 75 to 150 life, so it's still not a guaranteed good roll. You may end up getting 121 and 75 and hitting only 196 life. Like Steel said, just gamble blue rings with a high level character (95 or higher) to ensure it's level 90. Or just find them in hell act 5. If you keep yourself dedicated to it, you will eventually get a great ring. |
Author: | Brevan [ Thu Aug 26, 2010 6:33 pm ] |
Post subject: | Re: question about craft |
I decided to get some specific information for what Badboy was asking. 1) The craft item level (iLvl) is 1/2 your character level + 1/2 the original item's iLvl. If you gambled the ring, then you can assume these are the same, so that Crafted iLvl = your level. If you gamble the ring with a level 80 character, but craft with a level 40 character, then the crafted item will have iLvl (40/2 + 80/2) = 60. This iLvl 60 will be used to determine what mods can spawn in the ring. The iLvl also determines how many mods can spawn. The iLvl must be above 71 for all 4 extra mods. If it's lower than 71, then you have a 20% chance of 4 mods. 2) The formal formula for crafted item iLvl also involves the item's qLvl (quality level, e.g. Elite items are higher quality than basics). Rings and Amulets have qLvl of 1, so they don't really affect the simple formula I supplied in (1). 3) To get the "of the Whale" mod on a crafted ring, the iLvl must be above 50, so the levels of the character crafting and gambling the ring should add up to about 100 (106 to be safe). Keep in mind that a crafted item's level requirement is about 15 higher than it's highest mod's level requirement, so a ring crafted this way would be about level 65 to use. If you really wanted to use a level 89 (garanteed access to all mods) character to gamble and craft the item, then the odds of getting "of the Whale" are about 3%. Basically, there's a 24% chance that one of the 4 mods on the craft will be from the +HP group, so it's 1 in 8 that it will be the "of the Whale" mod. Even then, the HP range on that ring will be 196-310 (the odds of over 300 is about 9%), so crafting a ring with over 300 life is about 0.26% or 1 in 400 crafts. If you use a level 74 char to gamble and craft, then the odds of a +HP ring are 25% (so no change really). It might still be worthwhile to use a level 74 char since you avoid the few high level mods that produce level 99 crafts. If you used a level 55 char to gamble and craft, then the odds of a +HP ring are 22% (still no change really), since there's an 80% chance of only 3 mods. Still about 1 in 400 to get more than 300 life. The resulting ring should be about level 65. |
Author: | Steel [ Fri Aug 27, 2010 11:15 am ] |
Post subject: | Re: question about craft |
Quote: I decided to get some specific information for what Badboy was asking. I'll check this on single player with plugy or maphack - both reveal item levels.1) The craft item level (iLvl) is 1/2 your character level + 1/2 the original item's iLvl. If you gambled the ring, then you can assume these are the same, so that Crafted iLvl = your level. If you gamble the ring with a level 80 character, but craft with a level 40 character, then the crafted item will have iLvl (40/2 + 80/2) = 60. This iLvl 60 will be used to determine what mods can spawn in the ring. The iLvl also determines how many mods can spawn. The iLvl must be above 71 for all 4 extra mods. If it's lower than 71, then you have a 20% chance of 4 mods. Quote: 3) To get the "of the Whale" mod on a crafted ring, the iLvl must be above 50, so the levels of the character crafting and gambling the ring should add up to about 100 (106 to be safe). Keep in mind that a crafted item's level requirement is about 15 higher than it's highest mod's level requirement, so a ring crafted this way would be about level 65 to use. Keep in mind that magic' pre/suf requires +3 or 5lvls more to spawn on rare item...
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Author: | Brevan [ Fri Aug 27, 2010 12:24 pm ] |
Post subject: | Re: question about craft |
Steel wrote: Keep in mind that magic' pre/suf requires +3 or 5lvls more to spawn on rare item... Alrighty, but I couldn't find a source for that information. On the bright side, I did find some neat stuff that seems pretty well researched:Crafting Level Requirement = rlvl(of highest affix) +10 +3 * (#of other affixes) I think the "+10" part is editable, but I don't recall if Mancer changed this. The range of +13 to +22 looks about right to me though. (I've made many crafted skull caps with level requirement 14, but don't recall any lower than that) |
Author: | Badboy [ Sat Aug 28, 2010 3:25 am ] |
Post subject: | Re: question about craft |
Thanks for answer. What the best Level char to gamble and craft ring to make +high Life craft ring? |
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