Angel wrote:
The biggest issue is you now need a handbook to play appropriately.
You're a man, and you need an instruction manual? How about you try it past a2 norm.
Angel wrote:
As for slappy's gripe, fuck off hurricane and armagheddon does nothing on a physical melee class. The whole integrity of the game didn't have to change because you wanted to overload the amount of states for no strategic benefit.
Firstly, you have no idea what my build was. After 2 legit playthroughs on a druid, and dozens of re-specs, I believe I have found the most optimal build for this patch. You said yourself that you think synergies are useless. That was also my first impression this patch, so I ignored synergies and tried things that would be considered useless prior to this patch. I began typing out an explanation of my build, but I decided not to share with the likes of you. I'll see you on the ladder
You speak of integrity, but I speak of playability. If it weren't for Brevan and Purerage's creative solutions, we would never see things like Mana burn being fixed. If you don't like their means of fixing said problems, feel free to provide alternative solutions rather than just bitching. My party straight up quit our beta playthrough because of the state overloads stopping us from continuing. It literally prevented us from continuing unless we changed gear or stopped using skills.
EDIT: Secret tip: the super secret strategic benefit to geddon/cane on a melee build is some aoe dmg
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PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important.