hmm. interesting ideas, I'm sure with some good skill choices and a nice skill spread you could get a sin that can be effective against any immune enemy.
a few things Ill add before we get strted on this.
The FoF CoT and BoI skills can all be stacked and released at the same time along with any charge you decide on phoenix strike.
The fists of fire is decent once fully charged as you get the added fire damage to attack. The splash damage will also hit the struck enemy so thats 2 hits and the fire patch will hit alot too so thats like 3 hits in 1.
Claws of thunder is much the same though I find not as effective. The added damage, and the nova effect are both good. The added charged bolts are pretty crap since they are released all around (like light enchanted enemys). This can be a god send since vs bosses it would cause major counter issues.
Blades of ice is by far the worst, as is the cold charge on phoenix strike. I avoid this one all the time except the phoenix charge since its handy to slow down mobs.
Phoenix strikes only useful charge is the first one, however that means you can cast alot of meteors very fast.
dtail is unique in its mechanics as its splash fire damage is calculated from the phys damage you deal to any enemy. meaning if an enemy has 50% phys res and you use dtail, your damage will be 50% of the listed damage (the fire splash that is), if tht enemy then has 50% fire res then that already lowered damage will be cut in half again meaning you only deal 25% of your initial damage.
However, if you kick an enemy that is not phys immune while surrounded by phys immune enemys then all the phys immunes will be hit (and usualy killed) too.
Ok, to start off the discussion. I wouldnt personally max dclaw as most phys dmage skills are reliant on a high damage weapon and returns from skills are very low as it is skill ED and not weapon ED.
maybe 10 in dclaw to raise attack rating but any more than that would be a waste. Max claw mastery as you suggested since it will buff your charge up skills ar too.
Think about investing heavily into death sentry. It will clear extremely fast for you and speed up progress. It will also help with fire immune and phys immunes.
My meteorsin uses dcalw as her finisher (it will not release 2 meteors im afraid as thats why i decided to use it with meteors.)
Her build went asd follows.
20 Claw mastery
20 Fists of fire
20 Phoenix strike
5-10 Dclaw
15 claws of thunder
1 in all pre reqs and death sentry
remaining points in fade
That allows her to deal good phys damage with dclaw, good fire damage from meteor, good light damage (from claws of thunder not phoenix charge as its hard to hit) and clears at a good rate.
The reason I decided on doing the light also was I would sometimes miss my meteor charge and as a result deal shitty low light damage. The light damage on phoenix strike has a 4 frame Next hit delay so the damage is rather poor and is not able to be stacked well on the initial target. Ie. having all 4 released bolts hit the first target.
On to your questiong at the bottom.
I usualy max fade for the dr% buff. That is hard to do if you are trying a mix of all damages, hence why i didnt on this build. Its easy to get the dr% maxed with equip later on but you may have tanking problems early game. 1 point CoS and clawblock.
Try to find a rare claw with ctc amp to use on switch and fill it with amethysts. Apart from that, try to mix melee equip and caster equip to buff your elemental damages. You will likely want a high phys damage setup for act bosses and a caster style setup in cube for phys immunes.
act 2 might merc. Later on use a brand javelin on him to provide constant amp for you.
Blue.Arimyth.com has nihlas rune drops.
venom is not worth 1 point. It only works when maxed and at a very high level. (level 50 venom +)
dclaw will not cause 2 meteors, I havent noticed on the other attacks like fists of fire.
purification glyphs from normal uncurse the ring, from nm to uncurse the amulet. The locations can be found
hereHopefully this helps you decide.
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