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Phys Werebear Advice? http://forum.arimyth.com/viewtopic.php?f=10&t=15468 |
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Author: | Irish_Victoria [ Mon Oct 31, 2016 12:31 pm ] |
Post subject: | Phys Werebear Advice? |
I was thinking something like Werebear:20 Feral:20 Shockwave:20 Cyclone Armor 20 Heart of Wolverine 20 and 1 point in Griz I'm not sure if Cyclone is worth it without synergies, and I'm not 100% sold on wolverine, but the damage boost and extra bear health might make it ok. Thoughts? Also, which merc should I bring? I'm leaning toward A2 healer, since Shockwave gives me plenty of trash clearing, and I don't need an A3 merc for piercing. |
Author: | kramuti [ Mon Oct 31, 2016 6:20 pm ] |
Post subject: | Re: Phys Werebear Advice? |
1pt griz will die quickly even vs trash unless you have a bunch of +skills, which melee tends to have less of, even with HoW. Griz also has something like an 8 sec cast delay. Cyclone armor won't save you from the things you want it to save you from. Elemental absorb %, magic damage reduction, damage resistance%, and Physical Damage Reduction (integer) should be prioritized first, though not necessarily in the order mentioned. I am not quite sure where to put the other 20 pts, as I don't play bears much. Edit: I played around with a summoner for a bit a few months ago, and a 20 pt griz with HoW is pretty stout. He will still die pretty quickly to bosses, but not always 1shotted. Granted, I did have quite a few +skills. |
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