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Irish_Victoria
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Post subject: Phys Werebear Advice? Posted: Mon Oct 31, 2016 12:31 pm |
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Joined: Mon Oct 31, 2016 12:25 pm Posts: 1
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I was thinking something like Werebear:20 Feral:20 Shockwave:20 Cyclone Armor 20 Heart of Wolverine 20 and 1 point in Griz
I'm not sure if Cyclone is worth it without synergies, and I'm not 100% sold on wolverine, but the damage boost and extra bear health might make it ok. Thoughts? Also, which merc should I bring? I'm leaning toward A2 healer, since Shockwave gives me plenty of trash clearing, and I don't need an A3 merc for piercing.
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kramuti
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Post subject: Re: Phys Werebear Advice? Posted: Mon Oct 31, 2016 6:20 pm |
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Joined: Tue Sep 01, 2009 9:01 pm Posts: 1413
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1pt griz will die quickly even vs trash unless you have a bunch of +skills, which melee tends to have less of, even with HoW. Griz also has something like an 8 sec cast delay.
Cyclone armor won't save you from the things you want it to save you from. Elemental absorb %, magic damage reduction, damage resistance%, and Physical Damage Reduction (integer) should be prioritized first, though not necessarily in the order mentioned.
I am not quite sure where to put the other 20 pts, as I don't play bears much.
Edit: I played around with a summoner for a bit a few months ago, and a 20 pt griz with HoW is pretty stout. He will still die pretty quickly to bosses, but not always 1shotted. Granted, I did have quite a few +skills.
_________________ The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos
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