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 Post subject: Zookeeper time! (itsNatural)
PostPosted: Thu Apr 08, 2010 4:54 am 

Joined: Sat Jan 16, 2010 9:35 pm
Posts: 191
Location: US East
My original idea was to name the druid "WildSide" but I figured I go for a more suggestive name. ;)

Anyhow, this would be my layout:

1 Raven*
10 Spirit Wolf
15 Dire Wolf
20 Grizzly
15 Heart of Wolverine (+1 prereq)
20 Poison Creeper

The rest of the points (If I get that far!) will be spent on maxing Dire Wolf then HoW.

My summoning priority:

1> Heart of Wolverine
2> Dire Wolf
3> Grizzly
4> Spirit Wolf
5> Poison Creeper

Why Dire Wolf before Grizzly? Because Grizzly has a reasonably large timer afaik.. and why HoW before Dire Wolf?

This is actually intended to be a party character because of his HoW, thus making the druid less dependant on +AR gear and may actually help him attack in case he must fight; also, it will be a great boost to his summons and party members' defense, AR and damage.

WildSide's original intent was to use Oak Sage, but I've seen about 9 of 10 druids come standard with it, so why not make a druid that has a different spirit? Thus comes "itsNatural", a concept build of mine.

For the record, I've gotten used to "teleporting" the Poison Creeper towards crowds where the vines immediately come up and start poisoning the crowd before my summons get to them. When they do, they were easier to take care of. What they couldn't kill, I helped kill along with my merc, an Act 1 physical rogue.

But it's a surefire pain before Lv.20 when I should get Dire Wolf, which should be dealing decent damage once they start eating edible corpses.

But by far, I have only gotten through certain quests by helping others.

*Once I get multiple points I could use some ravens to blind monsters.

[EDIT] footnote

Discuss:

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Last edited by NewBastige on Thu Apr 08, 2010 2:55 pm, edited 1 time in total.

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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Thu Apr 08, 2010 10:16 am 
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Joined: Mon Aug 31, 2009 5:05 am
Posts: 422
Your poison creeper will be kinda useless later on unless fully synergised.


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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Thu Apr 08, 2010 2:53 pm 

Joined: Sat Jan 16, 2010 9:35 pm
Posts: 191
Location: US East
You're probably right. But I'm looking for something that will help early on, actually. I might start synergising the Poison Creeper later in the game when I get the spare points. (If I ever do.)

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Most people just take steps. I take dubsteps.


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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Thu Apr 08, 2010 3:59 pm 
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As the game is super easy early on now you can just go melee untill your summons are strong enough to hold their own.


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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Fri Apr 09, 2010 3:44 am 

Joined: Sat Jan 16, 2010 9:35 pm
Posts: 191
Location: US East
Well, that is true. But I wonder if I should start to synergise at 28 (werewolf 26, feral 27). And I have quite a few +skills on at the moment, though I was thinking of switching from Hsarus' to Cleglaw's (will also allow me to wear Death's sash, or a Lenymo).

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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Fri Apr 09, 2010 10:06 am 
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just make a rabies druid then.

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 Post subject: Re: Zookeeper time! (itsNatural)
PostPosted: Sat Apr 10, 2010 2:41 pm 
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Joined: Mon Aug 31, 2009 3:11 am
Posts: 165
My summoner has

20 spirit wolf
20 dire wolf
20 grizzly bear
20 oak
20 poison creeper
1 rabies

This gives him a 60k dmg psn creeper, though I also have about +37 to summon skills from gear. It's not the main killer but it certainly helps.


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