you should think about just making a golemancer as that seems to be the route you want to take.
I have one atm in act 4 nm who has been really fun so far. Done every quest in order with TheUtter, including norm sammy right after baal at 64 and norm cows after that. Golems are really good if you invest in them.
Atm his force golem has 15k life, unbuffed in nm. With a 200% oak he is at 45k life. Iron golem is around 12k IIRC, and im working on clay golem now (level 30 atm).
I maxed golem mastery first while getting 1 in all curses, 1 point blades, though I only ever use them on trash. Maxed force golem after golem mastery so by the time I was at diablo I had an almost fully maxed force golem. Iron after that and now im doing clay to provide more slow effect on bosses and to use to hold hell duriel.
Construct forge armour is fantastic if you dont want to do the usual, tele all the time thing. Im waiting for 6 levels until I can use full mancers set but for now I'm using a summon skills circlet, hellmouths, arach and silkweaves. Blackhand key wand is great, 3 skills and +2 curses really helps my amp and golems, javs are ugly.
Early game I used angelic and hsarus for a long time, until I could use ume's wand and heavenly garb.
early norm: heavens and angelic
mid norm: magefist
late norm: ume's wand, heavenly garb, najs circlet with saphs/diamonds, level 40 nec head (20 will do too tbh), summons amulet, nec rings, silkweaves if you have them and lenymo, disciple boots and belt for +1 kill and mana per kill if not.
1 in decrep is all you need, just 1 all the way up to lower res, get the left hand curses if you want, 3 points wont break the build anyway.
invest in corpse explosion, if not drop a golem and max it then put a few in it at leasr. I'm planning on ditching blood golem and maxing ce instead. The only real nasty lightning is from ardual, the guardian and mephisto and it will last against them even 1 pointed.
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