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Bladesin
http://forum.arimyth.com/viewtopic.php?f=10&t=149
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Author:  Snickers220 [ Thu Sep 03, 2009 8:34 pm ]
Post subject:  Bladesin

20 fade
20 shadow master
20 claw mastery
20 venom
20 death sentry
rest in pre-reqs.

Hows that looking?

Author:  DuFFBeeR [ Thu Sep 03, 2009 11:04 pm ]
Post subject:  Re: Bladesin

Where are blade skills ?

Author:  Brevan [ Thu Sep 03, 2009 11:18 pm ]
Post subject:  Re: Bladesin

Bladesin just means he'll attack via Blade Fury. It's a 1-point wonder, so doesn't fit into the entire build plan. The other blade skills aren't really worth using, and Bladesins only maxed the 3 blade skills back in patch v1.12 or something.

I think the build will be fine, but you might want to put just 5 points into Fade and SMaster to start. Max CMastery first, and then distribute your points between Venom and DSentry as you like. You might want to use CoShadows a fair bit, it's -%Defence and -%PoisRes would work really well for you. Distribute to SMaster if you figure you need a better tank and your merc isn't cutting it.

One issue is that your damage and points look kinda spread out. By that I mean that your points don't synergize together to make one of the skills particularly powerful, but if you used the traps (you just want them for CExplosion, right?) with BFury together, it looks like you'd be alright.

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