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Snickers220
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Post subject: Bladesin Posted: Thu Sep 03, 2009 8:34 pm |
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Joined: Mon Aug 31, 2009 7:13 pm Posts: 112
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20 fade 20 shadow master 20 claw mastery 20 venom 20 death sentry rest in pre-reqs.
Hows that looking?
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DuFFBeeR
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Post subject: Re: Bladesin Posted: Thu Sep 03, 2009 11:04 pm |
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Site Admin |
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Joined: Thu Aug 06, 2009 7:26 pm Posts: 327 Location: Quebec, Canada
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Brevan
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Post subject: Re: Bladesin Posted: Thu Sep 03, 2009 11:18 pm |
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Joined: Mon Aug 31, 2009 11:28 am Posts: 1136 Location: Vancouver, BC
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Bladesin just means he'll attack via Blade Fury. It's a 1-point wonder, so doesn't fit into the entire build plan. The other blade skills aren't really worth using, and Bladesins only maxed the 3 blade skills back in patch v1.12 or something.
I think the build will be fine, but you might want to put just 5 points into Fade and SMaster to start. Max CMastery first, and then distribute your points between Venom and DSentry as you like. You might want to use CoShadows a fair bit, it's -%Defence and -%PoisRes would work really well for you. Distribute to SMaster if you figure you need a better tank and your merc isn't cutting it.
One issue is that your damage and points look kinda spread out. By that I mean that your points don't synergize together to make one of the skills particularly powerful, but if you used the traps (you just want them for CExplosion, right?) with BFury together, it looks like you'd be alright.
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