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 Post subject: The Maul Druid topic (theFury)
PostPosted: Thu Mar 11, 2010 6:39 am 

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I have been pondering the possibility of using Maul with the Werewolf instead of the Werebear, but I know that the adverse effect of using wolf over bear is this:

Werewolf:

Less life gain from Lycanthropy
Fixed Defense boost
Increased Attack Speed
Increased Attack Rating

Werebear:

Increased Damage
Increased Defense
No Attack Speed gain
Increased life gain from Lycanthropy (30-35%? more)


I am just wondering if Werebear is worth the usefulness if I'm going to use Maul. Discuss:

[EDIT] theFury is now level 25 Werebear.

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Last edited by NewBastige on Fri Mar 12, 2010 7:08 pm, edited 1 time in total.

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 Post subject: Re: Yet more questions...
PostPosted: Thu Mar 11, 2010 8:10 am 
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the ias on werewolf is pretty much meaningless in comparison to weapon ias. The bear gets more damage with increased investment into werebear but suffers from a much lower hit recovery rate. The bonus of going bear is you can use 1 point shockwave against mobs (chargers especially) to stun lock them. You can use wolf if you want to go fury and max maul for the increased damage aspect. The multi target attack can be risky against iron maiden so its better to switch to maul/feral here. In that case a mauler is better.

Bears can actually attack faster than a wolf, if using the bite animation as an attack (fbite, rabies and fclaws. A bear can hit 3fpa maul same as a wolf can hit 3fpa fury.)
In short, wolf deals with trash slightly better than a mauler, maul deals with bosses slightly better. Both are good enough doing the opposite

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 Post subject: Re: Yet more questions...
PostPosted: Thu Mar 11, 2010 9:26 am 
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the biggy that I always think of when comparing bear and wolf is faster hit recovery:

Code:
Hit Recovery (frames)   13    12    11    10    9    8    7    6    5    4    3    2
Druid, werebear form    0   5   10   16   24   37   54   86   152   360   -   -
Druid, werewolf form    -   -   -   -   -   -   0   9   20   42   86   280


This turns you in to a furball ping-pong if you aren't careful.

Table is a little screwy, but you can see it in the original format here: http://www.mrfixitonline.com/viewtopic.php?p=13394

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 Post subject: Re: Yet more questions...
PostPosted: Thu Mar 11, 2010 2:19 pm 
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blue_myriddn wrote:
the biggy that I always think of when comparing bear and wolf is faster hit recovery:

Code:
Hit Recovery (frames)   13    12    11    10    9    8    7    6    5    4    3    2
Druid, werebear form    0   5   10   16   24   37   54   86   152   360   -   -
Druid, werewolf form    -   -   -   -   -   -   0   9   20   42   86   280


This turns you in to a furball ping-pong if you aren't careful.

Table is a little screwy, but you can see it in the original format here: http://www.mrfixitonline.com/viewtopic.php?p=13394

This beeing said, I had no trouble with my mauler beeing in hit recovery. You will have atleast 80-100% fhr later on.


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 Post subject: Re: Yet more questions...
PostPosted: Fri Mar 12, 2010 4:40 pm 

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Well, I can get up to 9 frames at this moment, I haven't had any trouble with hit recovery other than being knocked back (which will most often if not always put you in hit recovery).

I was able to tackle Countess without much of a problem, but the Smith may be of some trouble. I might have to join a group if I want to take him on this early (level 20?!).. Maybe I'll do that once I have better FHR gear.

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 Post subject: Re: Yet more questions...
PostPosted: Fri Mar 12, 2010 7:07 pm 

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OK. Now I'm lv.25.. I have a fair level of IAS to help with my attacks. I got through Andariel four levels ago. I have ~850 life when in bear form. I'm desperately working for 32 (Brainhew), then going towards 40 (Steeldriver, Frostburn). I have a fair split between Werebear and Maul, but since I have some decent AR (whatever decent is) I'm relaxing on the Werebear a bit and focus on Lycanthropy/Maul.

I want to go set hunting. What set should I try using at this time?

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 Post subject: Re: Yet more questions...
PostPosted: Fri Mar 12, 2010 10:22 pm 
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Woot?

NewBastige wrote:
I have ~850 life when in bear form.


Thats really low life for a lvl 25 bear!

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Fri Mar 12, 2010 10:44 pm 
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a friend of mine has a lvl 21 fury druid with 2k life and he is using some pretty bad equip.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Fri Mar 12, 2010 11:28 pm 

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I have recently played a fury druid through a2 and a3, looking for meph party atm., and I heavily recommend the tancred set through a2 when it becomes useable and to get through most of a3. It works for getting Duriel down with a party. It gets outdone by lvl40 uniques once you get to Mephisto, so might wanna update gear for him.

The set can be gambled with a lvl27~ char, though it is probably easier to trade your way to the pieces in exchange for a a few of your gems or runes.

Good luck.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 7:01 am 

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It's not a fury druid. It's maul. :)

I'm trying to build up his life while not sacrificing damage and such. I'm up to 1k life after two levels and I'm right now just concentrating on building his life and lycanthropy now. Take in consideration I don't quite have the gear to heavily boost life at this moment though. I don't want to be wailing away at enemies and doing suck damage, too.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 10:46 am 
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Deathcrafts are always a good choice. At 62 you can go for a bloodtree stump, not the fastest weap but great mods.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 2:53 pm 

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Oh, I so want to use that damn Steeldriver at 40 now.. But atm I'm searching for Tancred's set.. All I am looking for now is the boots and weapon.

As far as socket choices for the weapon... two Iths? :D

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 4:16 pm 
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Amethysts, ias jewels, an eth + something. Depends on breakpoints etc.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 4:39 pm 

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Alright. Amethysts will work, could always use a bit more speed.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 6:19 pm 
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shaels IMO

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sat Mar 13, 2010 8:46 pm 

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If I had two Shaels. That would be awesome.

He has killed Duriel and is now in Act 3, level 34 with (I believe) 1.6k life and full Tancred's set now. My assassin had the boots, and I gambled the weapon.

I bet that without the set, I probably would've been owned by that damn statue before the True Tomb.

I did a bit of leveling before I took on the Summoner with three others, but died -- the fault there was that the amazon in the party wasn't multishooting to kill the mummy spawners. Nonetheless, I made a hasty return and beat the crap out of him. 500-1500 damage per hit at around 3 attacks per second and 8% LL isn't quite expected, but did the job.

Now I just gotta level to wield that Steeldriver which I'm gonna use some form of IAS material to socket it..

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 6:00 am 

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OK, I have 92% IAS on the weapon and 20% EIAS from both Frostburn and Goldwrap. It seems that I'm going faster than the speed limit here: 7fps if not 6fps.

Compared to Steeldriver's 50% IAS + 20% from Shael and using 20% EIAS, I get an even slower 9fps. Maybe I should find one of those IAS jewels somewhere - I last found one in Act 4 (where he is right now).

650-2000 damage full charge w/ Tancred's, 2.5k life (I maxed Lycanthropy).
I'm uncertain about using Oak Sage, because it most often becomes the focus of monster attacks.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 8:03 am 
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you will need oak.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 9:25 am 

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Rage is right.
If oak becomes target it takes the heat off from you for a bit time, then summon it again if needed.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 10:41 am 

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You should have way more than 1.5k at 30. I think we were hitting 2.5k-3.5k depending on which one of us it was(higher vit/life had more health, obviosuly).


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 10:50 am 

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OK. I guess I was a little too selfish there. I will invest in Oak at this moment; he's lv.50 and I got him to reach the 5fps breakpoint. He's literally slapping down the monsters; bringing the pain. But I know I must eventually switch.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 11:18 am 
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save up 3 perf skulls and cube em to an SS then craft decent weapon from a5, One of the big 2 handed axes is usualy good.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 6:38 pm 

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Hmm.. doesn't death craft normally have life drain as one of its mods? :/

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 8:57 pm 

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Yes. they have. But not a big deal anyways. Normally you should not notice it by means of life leech or replenish life. And the benefits outweigh the negatives anyways.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 9:10 pm 
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being shapeshifted negates the life drain anyway.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Sun Mar 14, 2010 10:22 pm 

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Oho, you learn something new every day.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 11:14 am 

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I'm playing a kind of fury druid too.

Again i got some "issues" with skilling, as i only play hc:

oak sage - max
lyc - max

Now for the attack i wanted to use fury, as it offers an option to attack kinda fast which enables me to use cb/ds... !

Therefore i will put at least 10 points in fury.
I don't know about WW - 10 point max? I guess that is enough for attack speed and ar?

What should i go with the rest of my skillpoints for? I could of course use synergies of fury (maybe fury itself max) and maul.
But wouldn't it be wise to have a second attack option against IM and phys immune?
What kind of experiences do you have with Rabies + Poison Creeper? would be kinda cheap with 30-40 skillpoints? And while poison lasts i can attack with Fury?

Thx for any advice.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 11:28 am 
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AngelaMerkel wrote:
What kind of experiences do you have with Rabies + Poison Creeper? would be kinda cheap with 30-40 skillpoints? And while poison lasts i can attack with Fury?


Incorporating fury in with rabies was my original plan when I started my rabies druid. I still do use fury a LOT on my rabies druid as the DPS from the physical dmg is a lot higher even wtih only a few points in fury and no boosting of the synergies. With a big 2h weapon and the fast attack of fury things simply die fast.

The biggest challenge you will face in doing it the other way around is that your gear isn't setup for psn damage and that will really slow things down. Rabies is a low DPS skill already, but if you don't gear up for it with emeralds in your weapon, etc you are maybe going to be doing 50-70K dmg over 8 seconds which isn't a lot. I guess you could keep some alternate gear in your cube specifically for rabies dmg when you do run across a PI monster, but I bet it won't really help you out all that much.

So in conclusion, while I think that a rabies druid benefits greatly from minoring in fury, I am not sure that the reverse will work out quite as well.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 11:34 am 
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@Angela, the speed boost from werewolf is pretty useless in comparison to Weapon IAS. I would personally recomend maxing Fury and HoW instead.

That gives you a strong secondary spirit to use. Most druids have maxed oak so when you come across one you can run your maxed HoW for a big AR boost and damage and def.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 4:39 pm 

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Hm, i see... - but what would be an option against PI/IM?
What about that cold- and fireskill? I guess if i want to go for one of those i won't have enough skillpoints...?

Or is it just not possible to have one main dmg (like phys) and one (which is maybe not that good/fast in killing) secondary that helps me kill PI/IM-foes without another player in game?
All my chars are only at normal difficulty, so i got no clue about late game.

What about equipment and skills on it? Or like weapons with xx-% chance to cast lvl xx skill?
Is such equip enough to slay those creatures i can't with my "main" dmg?


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:02 pm 
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PI stuff is generally killed by an act 3 merc or another party member.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:03 pm 
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A3 merc is your best and only bet except for amp/decrep. Or get something with berserk/vengeance oskill.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:08 pm 

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Yeah, oskill was what i thought about - but you usually get them on "low" levels (5 or so?) - is that enough to kill a like a pi-boss on hell?


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:11 pm 
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1 point oskill zerk will kill any pi no problem, as it converts all your physical to magical damage.

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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:20 pm 

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Ok, so its better to specialize at one dmg and try to get as much "def" as possible.
For problems Merc and/or Equip with oskill.


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 Post subject: Re: The Maul Druid topic (theFury)
PostPosted: Mon Mar 15, 2010 5:21 pm 
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yeh, thats bang on

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