Order of multiplication doesn't matter except in a few cases (Matrices, Vectors, etc). LMT was just being sarcastic, trolling, or something. It's kinda of amusing (ironic) though, since she paraphrased Mustang incorrectly. Mustang's post stated that he'd proven that the synergies didn't work as a*(b+c)(synergies and masteries being additive) but as a*b*c (they are multiplicative). However, Blizzard's official statements is that they prefer to multiply by synergies first (a*c*b). I guess it's posible LMT's comment is about that switch, but then there would be no reason for her post to be written in a diminutive way.
It's clear by Mustang's latest post that he fully understands how synergies/masteries work, and that when placing a point for any 1 skill you only have to worry about making b*c as big as possible (rather than just making b or c as big as possible).
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1) +%EleDmg from gear is additive with Masteries and Vengeance (Maybe DragonTail too)
2) Enemy resistances is multiplicative with base damage (so a*b*c*d).
3) Here's a
decent video of Vector multiplication order resulting in different results. One vector is the direction the wheel is spinning (clockwise or counterclockwise), the other is gravity (the direction he tilts it; to his left or right), the result is his spin direction. He'd get the opposite results if he spun the wheel the other direction. For those who know enough to think the video is flawed, just remember that v x u = -u x v, and v x -u = u x v, so the video demonstrates that v x u != u x v, which is what we wanted.