Angel wrote:
Hitting breakpoints seems like it would be pretty difficult in addition to the +all skill gear.
Yeah, I suppost a fast attack will be relatively hard to achieve, but I find that for trash or bosses, getting a few breakpoints less than the cap is alright. The change in damage from something like 4-frame attack to 3 frame is excellent (+33%), but the change from something like 10 frames to 9 frames isn't really worth it (+11%). The sacrifices to get that speed are offset by a reduced damage attack, i.e. many weak attacks isn't always better than fewer strong attacks.
For example, I've got a lvl 75 Freezing Arrow Zon who has a decent attack speed normally (probably 11 frames), but when slowed and then slow-cursed drops to something rediculous (probably 40 frames, definitely more than 30). However, 1 Freezing Arrow with 100% peirce practically clears a room, so I don't really care if I released it in the first second of battle, or the next. Also, I've got enough diamonds in her gear that she survives being surrounded by trash while she's attempting to fire relatively slowly.
All that aside, Multishot is just something for him to try out and consider. It might be fun, but I'm sure it won't be the next Flavour of the Month or something. Right now, Hell HU is all about the cookie-cutters, or at least phys-damage based builds. Holy Freeze Pallies won't stand up to much past NM.