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 Post subject: wind dru. in HU =)
PostPosted: Wed Feb 17, 2010 10:28 am 
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Joined: Tue Feb 16, 2010 10:44 am
Posts: 8
sabj :) played this build in lod 1.12. best for team and can kill most trash and bosses.

skills:
1 - Arctic blast, Poison Creeper, Carrion Vine, Solar Creeper
20 - OAK SAGE (default)
and other in Tornado + sinergies or Twister with sinergies.

have some questions for you, friends:

[-1-]. is he still strong in HU or something nerfed?
[-2-]. Where to spend 6 last skillpoints (maybe 1-1-1 wolfes1/wolfes2/grizzly for wall in battle)
[-3-]. what str/dex/vit/en is optimal in HU for him?
[-4-]. what must-have items in HU for him in the endgame gear? main items.
[-5-]. What merc will be good on it ? more often play with friend necr-summon.
[-6-]. I see that Tornado = 2 tornados at the same time, and Twister = 6(!!!)+MINISTUN trash!
SO main question is what playstile choose:
a). Max Tornado with sinergies.
+ higher damage single target.
- less AOE for trash, havent stun.
b). Max Twister with sinergies.
+ Ministun 1 sec for trash, More AOE damage.
- less absorb with cyclone armor, less damage single target(bosses)

-----------------
P.S.
Thx all. main qestion is number [6]

-----------------

added:

1). Tornado/Twister as a main skill-damage = Physical type of damage.
SO - do i need to cast Amplify on enemies? Do i need crushing blow/deadly strike stats on gear or it doeasnt work with Tornado/Twister?


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 Post subject: Re: wind dru. in HU =)
PostPosted: Wed Feb 17, 2010 12:53 pm 
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having a merc to cast amp for you will be a main priority. use brand later on on an a1 or a2 merc. You will probs be better off with an a1 merc for that purpose so she stays outa danger.

make sure you get a carrion vine and you may even want to get a solar vine to help with mana for soloing. That is just me though so you may wanna stick with just the life one. one in the summons and one up to SoB.

I would only max the synergies for tornado myself and spend more points in summons. You only really want the stun effect once every so often. The real killer is the tornados. Slow missiles makes them even stronger, against the likes of worldstone golems and stuff they cause total chaos. I have played one in the past and a had a friend on a zon hostile me and follow me to diablo and keep spamming slow missiles on me and backing away to increase my dps against him.

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 Post subject: Re: wind dru. in HU =)
PostPosted: Wed Feb 17, 2010 1:12 pm 
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Joined: Tue Feb 16, 2010 10:44 am
Posts: 8
and what main items on me (must have late gear dru. dont want toread all new unics, rw, sets)?

99%(11fr)/163%(10fr) fcr bp - 99% its ok ? or very bad in late ?
str/dex/vit/en - ?....



PureRage-DoD wrote:
I would only max the synergies for tornado myself and spend more points in summons.


81 skills (Tornado with all sinergies +1 prerequired)
20 oak sage (default.always)
9 in all summonings.

TOTAL = 110 skillpoints. this you mean ?


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 Post subject: Re: wind dru. in HU =)
PostPosted: Wed Feb 17, 2010 1:21 pm 
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you actually get 113 skillpoints by level 101, I would get one in every summon as they become available. Get one in spirit of barbs as poison makes mince meat of summons and mercs alike. One in your life vine and the rest nto the summons. I would probs focus on grizzly and leave the others as 1 pointers.

Endgame equip.

Enigma
Head Hunters Glory
Horazons weap
Ravenlore
Mancers boots and belt
Mother Nature gloves
Maras amulet
2 Druid skill rings (blood craft preferably) with fcr/life/res

That should give you enough dex to hit max block with ease. A nice res boost from 2 parts of mancers set, along with a great mana boost from the belt.

Early game you should make insight in a flail, the massive fcr boost will really help and you should not need any mana potions. Use that with a spirit shield etc. Once you can switch to hoto then that is your obvious choice until horazons.

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 Post subject: Re: wind dru. in HU =)
PostPosted: Thu Feb 18, 2010 8:12 am 
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Joined: Tue Feb 16, 2010 10:44 am
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ko1u4iy wrote:
Horazons weap


what is it ? cant find this item on off site. can you make me url/screenshot of it?


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 Post subject: Re: wind dru. in HU =)
PostPosted: Thu Feb 18, 2010 8:22 am 
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Joined: Mon Aug 31, 2009 2:11 am
Posts: 167
Location: Voronezh, Russia
it`s unique scourge (class-maces) named Horizon's Tornado (84lvl)

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 Post subject: Re: wind dru. in HU =)
PostPosted: Thu Feb 18, 2010 9:08 am 
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oh yeh sorry i forgot you were new here. As just-ice says its the unique scourge

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 Post subject: Re: wind dru. in HU =)
PostPosted: Fri Feb 26, 2010 2:12 am 

Joined: Tue Sep 01, 2009 9:19 pm
Posts: 622
Location: Reno NV
Best endgame windy gear IMO:

Enigma
Ward- 2x Ether, 1 Soul Skull
Horizon's- Frost Tear'd, or w/e if you feel the pierce is useless.
Ravenlore- socket with Amn runes if you can't get some good crafts, max out DR% via Ber runes, or cold facet(ew).
Mancers boots
WSG belt
Mother Nature gloves
Crafted +2 Druid caster ammy with 33%+ FCR
Crafted druid 20% FCR rings(preferably blood)

Pick up 20% FHR from charms and this setup will put ya at,

163% FCR(10 FPC)
99% FHR(6 frame recovery, necessity on a windy IMO)
86% FBR(5 frame block, ditto the FHR)
75% Block
32% DR%

Windy's are most effective when you tele right on top of mobs so the majority of your nados hit multiple times(the hit delay is funky, try it with slow missile and cream yourself). That's why I'm such an advocate of those faster hit/block recovery BPs which everyone seems to overlook. The only real problem I've run into with this setup is mana, which is easily fixed by using a HHG or Lidless for trash.

A2 mercenary for a curse bitch is ideal. Brand javelin is easily the best weapon for them as you can equip a shield with it.


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