Quote:
4 life per vitality, two recastable tanks, practically curse immune, and a skill that gives +1% DR per soft point is fragile? You should probably actually play a class before you try to give advice about it.
I have an assassin.
She gets smashed by bosses.
She has max DR.
She has 7k health without BO/oak.
I haven't played a wwsin in HU, but I did say that did I not? I've played WWsins through-out most of my time playing diablo 2, being an avid dueler, and in normal diablo they just weren't capable of killing things in PvE.
Some points:
-DR isn't hard to get. -
True but a sin has no need to get dr% from equip so they are open to using caster gear like templars etc. to increase posion damage while another build needs to devote to reducing incoming damage.-High health isn't hard to get. -
depends on the build-Leeching enough with a venom build is hard.
true again but see below-Keeping yourself from insta-dying to IM is hard when triwhirling/wwing at all. -
Its easy to get curse immune on a sin so you don't need to worry about IM. If you are not curse immune you can use blades.Also, if you don't think CoS is annoying, it's because you run nightlight and don't even know it has an effect. -
client side edits reduce CoS dark effect to 1 secondwith the statements you are making above, why is your sin getting steamrolled by bosses? I have tanked most nm act end bosses with no lifebuffs on a sorc and have tanked an ancients while I watched a barb and druid running around like headless chickens this season alone. I have seen multiple sins tank bosses with and without lifebuffs. They are on par with pally's for tankability now and can rival a barb on that front.