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 Post subject: Re: Basic Game Mechanics (Upd 26 Oct 09)
PostPosted: Sat Oct 31, 2009 4:54 pm 

Joined: Sat Oct 31, 2009 3:44 pm
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I remember blue had a big post on poison mechanics years ago. I was actually just looking for it to no avail.


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 Post subject: Re: Basic Game Mechanics (Upd 26 Oct 09)
PostPosted: Sat Oct 31, 2009 5:20 pm 
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it was on the old forums im afraid.

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 Post subject: Re: Basic Game Mechanics (Upd 26 Oct 09)
PostPosted: Sat Oct 31, 2009 6:21 pm 

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I wasn't sure if he had saved it either on his website or somewhere else.


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 Post subject: Re: Basic Game Mechanics (Upd 20 Feb 10)
PostPosted: Fri Feb 19, 2010 10:25 pm 
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updated to include the new % taken by crushing blow with the reduced spawn and added in slow effect that was previously on the Skill Hidden Bonus topic for some reason

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 Post subject: Re: Basic Game Mechanics (Upd 20 Feb 10)
PostPosted: Sun May 02, 2010 10:43 pm 

Joined: Sat May 01, 2010 7:46 pm
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does -25% monster defense work on champs and things? what does this modifier do exactly? thanks.


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 Post subject: Re: Basic Game Mechanics (Upd 20 Feb 10)
PostPosted: Mon May 03, 2010 9:07 am 
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I was almost certain ther was an absorb cap? 40 % i seem to think? is this not true?

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 Post subject: Re: Basic Game Mechanics (Upd 20 Feb 10)
PostPosted: Mon May 03, 2010 1:08 pm 
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@ drithe: it works by reducing the bosses overall defence by 25%, It is not shown on the char screen though so you need to do the math yourself. It works on all enemys including bosses. Ignore targets def wont work on bosses.

The absorb% cap is 40% yeh. My bad, that was from arreat summit whare "Absorbs xx" works (Ie. elemental damage can heal you). That was removed here. Added the 40% cap to original post.

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 Post subject: block?
PostPosted: Sun Dec 16, 2012 10:26 am 
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Location: Croatia
when i press "a" = character screen i hover my mouse over defense and i see
this Image

so why i do not see block rate stat on any on my chars?
In case you are wondering..yes i am wearing a shield :geek:
i tested this on necro,pala and druid and all have same problem.
i even tested this on high resolution patch ( this ss was taken on mini res),result is same with the excetion that characted screen on the big patch looks little different, but u probably already know that


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 Post subject: Re: block?
PostPosted: Sun Dec 16, 2012 1:29 pm 
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you need 16 dexterity invested to get a chance to block dex controls block

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 Post subject: Re: block?
PostPosted: Tue Dec 18, 2012 11:23 am 
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Your total block is = ((Block * (Dex - 15)) / (clvl * 2))

total dex needed for max block = ((150 * clvl) / block) + 15

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 Post subject: Re: block?
PostPosted: Fri Dec 28, 2012 10:15 pm 

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That's good to know, by block do you mean the number listed on the shield? And if you have Holy Shield, when is that added in?


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 Post subject: Re: block?
PostPosted: Thu Jan 03, 2013 9:56 pm 
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The "Block" part is your shields base block% (the block a white item version has) + all block% from items/gems/skills. Holy shield just grants regular +%Block. It uses its own generic faster animation is all.
Ie. Using a unique Spirit Ward shield on a barbarian with 2 ether stones in it and 150 Dex at level 99

Basic white ward shield = 25% Block
Spirit Ward adds additional +30% Block
Ether Stone adds additional +20% Block each (+40% total)
Total block =95%

((Block * (Dex - 15)) / (clvl * 2))
Block = 95
Dex -15 = 135
clvl * 2 = 198

(95*135)/198 =64.77% actual block chance.

================
Dex to reach 75% blockusing the above example char and shield/socketables:
((150 * clvl) / block) + 15
(14850/95)+15 = 171.3 Dex required (172)



Edit: Merged last few posts with the mechanics thread, seemed like the best place for it.
Ps. I think this and the skill hidden bonuses could use an update if any other mods get some time before me.

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 Post subject: Re: Basic Game Mechanics (Upd 20 Feb 10)
PostPosted: Sat Mar 05, 2016 5:17 pm 
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Updated with mastery% notes

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