The "Block" part is your shields base block% (the block a white item version has) + all block% from items/gems/skills. Holy shield just grants regular +%Block. It uses its own generic faster animation is all.
Ie. Using a unique Spirit Ward shield on a barbarian with 2 ether stones in it and 150 Dex at level 99
Basic white ward shield = 25% Block
Spirit Ward adds additional +30% Block
Ether Stone adds additional +20% Block each (+40% total)
Total block =95%
((Block * (Dex - 15)) / (clvl * 2))
Block = 95
Dex -15 = 135
clvl * 2 = 198
(95*135)/198 =64.77% actual block chance.
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Dex to reach 75% blockusing the above example char and shield/socketables:
((150 * clvl) / block) + 15
(14850/95)+15 = 171.3 Dex required (172)
Edit: Merged last few posts with the mechanics thread, seemed like the best place for it.
Ps. I think this and the skill hidden bonuses could use an update if any other mods get some time before me.
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