There was a thread a couple months ago about how important it was to cap dr%. The summary of my contribution to that thread was the "Effective Life" of the player relative to the element being resisted (phys in that case). I bring it up now, because the 6%dr missing from the 2 Skull in shield setup was equivalent to +22%Life. Even if you used a lvl 5 Fade item to gain another 5%, you're still missing out on +4%Life. The +%Life in this case takes effect after all regular +%HP gear such as the 10% on Enigma.
Here's a small table of resistance to one element and the effective life buff:
Code:
Res Effective Life Buff
10% +11%
20% +25%
30% +42%
40% +66% (40%Absorbs with -200%ResAll)
50% +100% (Phys res cap)
60% +150% (40%Absorbs with -100%ResAll)
70% +233% (40%Absorbs with -50%ResAll)
75% +300% (Elemental res cap)
80% +400% (Absorbs res cap)
90% +900% (40%Absorbs + 50%ResAll)
95% +1900% (40%Absorbs + 75%ResAll)
This table is meant to illustrate how important the lasts % of absorbs or phys res can be when it comes to maximizing your apparent life. It shows Absorbs being more important that resistances because they give a lot more effective life, but also they cannot be lowered. Although the numbers make it look like resistanves with Absorbs are awsomely godly, the numbers you come across start to become so low that you may as well pump your offense and drink a healing potion instead of capping your res.
Moral of the story:
If you've capped your Absorbs and dr%, but you're still taking huge hits, then those hits are either Magical damage or Poison.