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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sat Jan 16, 2010 2:02 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1141
Location: Vancouver, BC
muleofal wrote:
by the way, what is the new maximum mana for small charms?
17 mana for SCharms (lvl 40 to use), 59 for GCharms (lvl 41).
ZeViX wrote:
My stats without gear:...
That's pretty spread-out, which is fine for a first-time through HU. Now that you've probably collected more gear for your build, and you have a better idea of exactly where you need to spend points, you might want to remake the sorc and be as efficient as possible. Amythests in a saphire-crafted shield will allow you to move most of that dex into energy. Rethinking your gear might allow you to move quite a bit of that str into energy too.

You might want to remake "Passion" in something else. I think a superior Knout with enhanced durability would be best. They have Range 3, -10 base speed, and 80 durability. The Dimension blade as Range 2, -5 speed, and 75 durability. However, Knout is 96 str required.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sat Jan 16, 2010 2:17 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
Brevan wrote:
17 mana for SCharms (lvl 40 to use), 59 for GCharms (lvl 41).


i thought it was the same as vanilla... im guessing 20/17s still exist as well?

by the way (a bit off topic sorry), is there a list of affixes somewhere for HU? i know that a lot may be similar to vanilla, but there are plenty that ive seen that are changes in level or new affixes.

and another thing, what about a base weapon of a divine scepter/caduceus? those i know have very good speed and pretty low requirements, as well as a good balanced base damage. maybe something like that would be a decent idea for passion if you can make the runeword in that base. im not sure about its exact range and speed but theyre definitely weapons to consider.


Last edited by muleofal on Sat Jan 16, 2010 2:21 pm, edited 2 times in total.

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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sat Jan 16, 2010 2:20 pm 
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Location: Vancouver, BC
Yes, 20 life 17 mana SCharms still exist. It's max 50 life 59 mana for GC. My numbers are just being pulled from the text files in the HU folder. If you open them up in a spreadsheet program, it's fairly easy to figure out.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sun Jan 17, 2010 12:58 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
Brevan wrote:
My numbers are just being pulled from the text files in the HU folder. If you open them up in a spreadsheet program, it's fairly easy to figure out.


really? i tried opening all of the files in the extracted HU folder with excel, and nothing was openable. anything i tried to open in word turned into a bunch of weird characters and computer code. i only was able to open a couple of files (the 1.21z updated one and another one i forget).

what is the file called? maybe i missed it or maybe i am using the wrong program, but i felt excel wouldve been perfectly fine.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sun Jan 17, 2010 1:08 pm 
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Location: Vancouver, BC
On my computer, the location is:
C:\Program Files\HU\Data\Global\Excel

I've attached the two text files for magic-item mods (both prefix and suffix).


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Sun Jan 17, 2010 1:19 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
thanks a bunch. i was looking in the wrong place.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Mon Jan 18, 2010 12:12 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Zeal builds run light mastery maxed, utilizing the holy shock aura to deal massive damage. They were never one for survivability, but I do suggest running Wiz spike's zeal for more mana/res.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Mon Jan 18, 2010 11:37 am 
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Location: Vancouver, BC
Keep in mind that the only Holy Shock available in HU is lvl 20, which is about 375 dmg. Even at 400% LMastery, it's still just 1.9k. In Vanilla, you could equip two "Dreams" and aura-bug them to whatever level of HShock you wanted.

I know Zevix has tried the Wiz Spike, and uses it for bosses, but I agree that it's hard to use that dagger for anything other than a very short fight due to durability issues (it needs to be repaired like once a minute or close). It's a nice dagger for the build otherwise.


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 Post subject: Re: Zeal Sorc, Help
PostPosted: Mon Jan 18, 2010 12:15 pm 

Joined: Thu Jan 14, 2010 5:10 pm
Posts: 12
Yeah, the Wizardspike works great. What I end up doing is keeping two on me for bosses, and when one of them breaks during a boss fight I'll drop it for someone to repair and equip the other. In total I went through 5 Smith Forge Runes in an 8 pop Normal Diablo. If I could, I'd socket it with a Zod.

Thank you for all your input in my post and I've seen drastic improvements in my sorceress already.

My mana pool is around 5,000 self-buffed now although I'm still struggling to get it higher.


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