slappyNuts wrote:
fade gets dr% per hard point right? I'll max it for sure then.
I read that claw block is blocking elemental attacks... not physical attacks then? are they both the same %ctb displayed when you mouse-over your defense?
Anyways, so now I'll have some points free'd up, should I pump it into Claw Mastery? How is the kick dmg calculated? From your weapons? Boots? lol.
Sorry I'm so noob... seriously never made an assasin
Weapon Block also blocks physical attacks at equal CTB as it does certain spells. Weapon Block also has very bad diminishing returns, and with sufficient plus skills hits 65%-70% fairly easily end game.
Claw Mastery has no affect on kick damage/AR IIRC. It does increase your Tiger Strike AR, which is good, but not worth maxing for.
Kick Damage is based upon a number of things, the equation is kind of funky. Boot Damage plays the biggest roll though, so you should always have the highest damage boots possible. Adamant Boots gives better damage than Myrmidon Greaves and are the best dmg boots in the game. For this reason, you will want to use crafted Adamant Boots over Shadow Dancers.
Standard Dtail is pretty much max Tiger Strike,
Dragon Tail and Fade while getting all the 1 pointers (Blade Shield,
Dragon Flight, Death Sentry). From there it's pretty much all preference. You can max Death Sentry for huge AoE, you can max Shadow Master for a beastly tank, etc. etc.
Another thing to note if you didn't already is that Tiger Strike and
Dragon Tail stack multiplicative, not additively. This means the two together result in thousands of ED%, which is where you get that 100k+
Dragon Tail from.
Also, you want passive fire pierce, as
Dragon Tail deals fire damage. Keep in mind passive pierce is only applied from your main
claw when using melee attacks, not your off
claw, so using 2x Shadow Killers will lie about your actual pierce. Best bet for a helm is a element craft diadem, preferably with +Assassin or +Martial Arts skills.
Also good to know that the actual Fire Damage you deal with
Dragon Tail is based on the targetted enemy's physical resistance. Pretty sure I went in-depth about
Dragon Tail mechanics in an earlier thread if you want to search for it, but just know you want both Amplify Damage & Fire Pierce to make the most out of your
Dragon Tail damage.
EDIT: Verb just linked to the thread I was talkin' about.